FIRE ELEMENTAL CR: 5 (1,800XP)
Large elemental, neutral
Armor Class: 13
Hit Points: 102 (12D10+36)
Speed:
50 ft
Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Fire & Poison
Condition Immunities: Exhaustion,Grappled,Paralyzed,Petrified,Poisoned,Prone,Restrained and Unconscious
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire)
Challenge Rating: 5 (1,800XP)
FIRE FORM:
THE ELEMENTAL CAN MOVE THROUGH A SPACE AS NARROW AS 1 INCH WIDE WITHOUT SQUEEZING. A CREATURE THAT TOUCHES THE ELEMENTAL OR HITS IT WITH A MELEE ATTACK WHILE WITHIN 5 FEET OF IT TAKES
5 (1D10) FIRE DAMAGE. IN ADDITION, THE ELEMENTAL CAN ENTER A HOSTILE CREATURE’S SPACE AND STOP THERE. THE FIRST TIME IT ENTERS A CREATURE’S SPACE ON A TURN, THAT CREATURE TAKES
5 (1D10) FIRE DAMAGE AND CATCHES FIRE; UNTIL SOMEONE TAKES AN ACTION TO DOUSE THE FIRE, THE CREATURE TAKES
5 (1D10) FIRE DAMAGE AT THE START OF EACH OF ITS TURNS.
ILLUMINATION:
THE ELEMENTAL SHEDS BRIGHT LIGHT IN A 30-FOOT RADIUS AND DIM LIGHT IN AN ADDITIONAL 30 FEET.
WATER SUSCEPTIBILITY:
FOR EVERY 5 FEET THE ELEMENTAL MOVES IN WATER, OR FOR EVERY GALLON OF WATER SPLASHED ON IT, IT TAKES
1 COLD DAMAGE.
Actions
MULTIATTACK:
THE ELEMENTAL MAKES TWO TOUCH ATTACKS.
TOUCH:
MELEE WEAPON ATTACK:
+6 TO HIT, REACH 5FT, ONE TARGET. HIT:
10 (2D6+3) FIRE DAMAGE. IF THE TARGET IS A CREATURE OR A FLAMMABLE , IT IGNITES. UNTIL A CREATURE TAKES AN ACTION TO DOUSE THE FIRE, THE TARGET TAKES
5 (1D10) FIRE DAMAGE AT THE START OF EACH OF ITS TURNS.