WATER ELEMENTAL CR: 5 (1,800XP)
Large elemental, neutral
Armor Class: 14 (Natural Armour)
Hit Points: 114 (12D10+48)
Speed:
30 ft
, swim: 90 ft
Damage Resistances: Acid,Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion,Grappled,Paralyzed,Petrified,Poisoned,Prone,Restrained and Unconscious
Senses: Darkvision 60ft & Passive Perception 10
Languages: Aquan (Elemental Water)
Challenge Rating: 5 (1,800XP)
WATER FORM:
THE ELEMENTAL CAN ENTER A HOSTILE CREATURE’S SPACE AND STOP THERE. IT CAN MOVE THROUGH A SPACE AS NARROW AS 1 INCH WIDE WITHOUT SQUEEZING.
FREEZE:
IF THE ELEMENTAL TAKES COLD DAMAGE, IT PARTIALLY FREEZES; ITS SPEED IS REDUCED BY 20 FEET UNTIL THE END OF ITS NEXT TURN.
Actions
MULTIATTACK:
THE ELEMENTAL MAKES TWO SLAM ATTACKS.
SLAM:
MELEE WEAPON ATTACK:
+7 TO HIT, REACH 5FT, ONE TARGET. HIT:
13 (2D8+4) BLUDGEONING DAMAGE.
WHELM (RECHARGE 4-6):
EACH CREATURE IN THE ELEMENTAL’S SPACE MUST MAKE A
DC 15 STRENGTH SAVING THROW. ON A FAILURE, A TARGET TAKES
13 (2D8+4) BLUDGEONING DAMAGE. IF IT IS LARGE OR SMALLER, IT IS ALSO
GRAPPLED (ESCAPE DC 14). UNTIL THIS GRAPPLE ENDS, THE TARGET IS RESTRAINED AND UNABLE TO BREATHE UNLESS IT CAN BREATHE WATER. IF THE SAVING THROW IS SUCCESSFUL, THE TARGET IS PUSHED OUT OF THE ELEMENTAL’S SPACE.
THE ELEMENTAL CAN GRAPPLE ONE LARGE CREATURE OR UP TO TWO MEDIUM OR SMALLER CREATURES AT ONE TIME WITH THIS ABILITY. AT THE START OF EACH OF THE ELEMENTAL’S TURNS, EACH GRAPPLED TARGET TAKES
13 (2D8+4) BLUDGEONING DAMAGE. AS AN ACTION, A CREATURE WITHIN 5 FEET OF THE ELEMENTAL CAN PULL A CREATURE OR AN OUT OF IT BY SUCEEDING ON A
DC 14 STRENGTH CHECK.