GALEB DUHR CR: 6 (2,300XP)
Medium elemental, neutral
Armor Class: 16 (Natural Armour)
Hit Points: 85 (9D8+45)
Speed:
15 ft
Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion,Paralyzed,Petrified & Poisoned
Senses: Darkvision 60FT,Tremorsense 60FT,Passive Perception 11.
Languages: Terran (Elemental Earth)
Challenge Rating: 6 (2,300XP)
SPEED:
15FT. (30FT WHEN ROLLING, 60FT ROLLING DOWNHILL).
ROLLING CHARGE:
IF THE GALEB DUHR ROLLS AT LEAST 20 FEET STRAIGHT TOWARD A TARGET AND THEN HITS IT WITH A SLAM ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA
7 (2D6) BLUDGEONING DAMAGE. IF THE TARGET IS A CREATURE, IT MUST SUCCEED ON A
DC 16 STRENGTH SAVING THROW OR BE KNOCKED PRONE.
FALSE APPEARANCE:
WHILE THE GALEB DUHR REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM A NORMAL BOULDER.
Actions
SLAM:
MELEE WEAPON ATTACK:
+8 TO HIT, REACH 5FT, ONE TARGET. HIT:
12 (2D6+5) BLUDGEONING DAMAGE.
ANIMATE BOULDER (1/DAY):
THE GALEB DUHR MAGICALLY ANIMATES UP TO TWO BOULDERS IT CAN SEE WITHIN 60 FEET OF IT. A BOULDER HAS STATISTICS LIKE THOSE OF A GALEB DUHR, EXCEPT IT HAS INTELLIGENCE 1 AND CHARISMA 1, IT CAN’T BE CHARMED OR FRIGHTENED, AND IT LACKS THIS ACTION OPTION. A BOULDER REMAINS ANIMATED AS LONG AS THE GALEB DUHR MAINTAINS CONCENTRATION, UP TO 1 MINUTE (AS IF CONCENTRATING ON A SPELL).