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GALEB DUHR CR: 6 (2,300XP)

Medium elemental, neutral
Armor Class: 16 (Natural Armour)
Hit Points: 85 (9D8+45)
Speed: 15 ft

STR

20 +5

DEX

14 +2

CON

20 +5

INT

11 +0

WIS

12 +1

CHA

11 +0

Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion,Paralyzed,Petrified & Poisoned
Senses: Darkvision 60FT,Tremorsense 60FT,Passive Perception 11.
Languages: Terran (Elemental Earth)
Challenge Rating: 6 (2,300XP)

SPEED:

  15FT. (30FT WHEN ROLLING, 60FT ROLLING DOWNHILL).    

ROLLING CHARGE:

  IF THE GALEB DUHR ROLLS AT LEAST 20 FEET STRAIGHT TOWARD A TARGET AND THEN HITS IT WITH A SLAM ATTACK ON THE SAME TURN, THE TARGET TAKES AN EXTRA 7 (2D6) BLUDGEONING DAMAGE. IF THE TARGET IS A CREATURE, IT MUST SUCCEED ON A DC 16 STRENGTH SAVING THROW OR BE KNOCKED PRONE.    

FALSE APPEARANCE:

  WHILE THE GALEB DUHR REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM A NORMAL BOULDER.

Actions

SLAM:

  MELEE WEAPON ATTACK: +8 TO HIT, REACH 5FT, ONE TARGET. HIT: 12 (2D6+5) BLUDGEONING DAMAGE.    

ANIMATE BOULDER (1/DAY):

  THE GALEB DUHR MAGICALLY ANIMATES UP TO TWO BOULDERS IT CAN SEE WITHIN 60 FEET OF IT. A BOULDER HAS STATISTICS LIKE THOSE OF A GALEB DUHR, EXCEPT IT HAS INTELLIGENCE 1 AND CHARISMA 1, IT CAN’T BE CHARMED OR FRIGHTENED, AND IT LACKS THIS ACTION OPTION. A BOULDER REMAINS ANIMATED AS LONG AS THE GALEB DUHR MAINTAINS CONCENTRATION, UP TO 1 MINUTE (AS IF CONCENTRATING ON A SPELL).


Created by

Loremaster Aemon.

Statblock Type

Monster

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