SALAMANDER CR: 5 (1,800XP)
Large elemental, neutral evil
Armor Class: 15 (Natural Armour)
Hit Points: 90 (12D10+24)
Speed:
30 ft
Damage Vulnerabilities: Cold
Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Fire
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire)
Challenge Rating: 5 (1,800XP)
HEATED BODY:
A CREATURE THAT TOUCHES THE SALAMANDER OR HITS IT WITH A MELEE ATTACK WHILE WITHIN 5 FEET OF IT TAKES
7 (2D6) FIRE DAMAGE.
HEATED WEAPONS:
ANY METAL MELEE WEAPON THE SALAMANDER WIELDS DEALS AN EXTRA
3 (1D6) FIRE DAMAGE ON A HIT (INCLUDED IN THE ATTACK).
Actions
MULTIATTACK:
THE SALAMANDER MAKES TWO ATTACKS: ONE WITH ITS SPEAR AND ONE WITH ITS TAIL.
SPEAR:
MELEE OR RANGED WEAPON ATTACK:
+7 TO HIT, REACH 5 FT OR RANGE 20/60FT., ONE TARGET. HIT:
11 (2D6+4) PIERCING DAMAGE OR
13 (2D8+4) PIERCING DAMAGE IF USED WITH TWO HANDS TO MAKE A MELEE ATTACK, PLUS
3 (1D6) FIRE DAMAGE.
TAIL:
MELEE WEAPON ATTACK:
+7 TO HIT, REACH 10FT, ONE TARGET. HIT:
11 (2D6+4) BLUDGEONING DAMAGE PLUS
7 (2D6) FIRE DAMAGE, AND THE TARGET IS
GRAPPLED (ESCAPE DC 14). UNTIL THIS GRAPPLE ENDS, THE TARGET IS
RESTRAINED, THE SALAMANDER CAN AUTOMATICALLY HIT THE TARGET WITH ITS TAIL, AND THE SALAMANDER CAN’T MAKE TAIL ATTACKS AGAINST OTHER TARGETS.