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Ellis Ranga

Paladin 3 Class & Level
Knight Background
Aasimar Race
Neutral Good Alignment

Strength 12
+1
Dexterity 10
+0
constitution 14
+2
intelligence 10
+0
wisdom 14
+2
charisma 16
+3
Total Hit Dice 3
Hit Die
1d10+2
+2 proficiency bonus
+1 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+4 Wisdom
+5 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+0 Arcana
+1 Athletics
+3 Deception
+2 History
+2 Insight
+5 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+2 Perception
+3 Performance
+5 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills

 
18
Armor Class
28
Hit Points
+0
Initiative
30
Speed
Longsword 1d20+3 1d8+1
Attacks
Heavy Armor, Light Armor, Medium Armor, Shields
Martial Weapons, Simple Weapons
Dice Set
Proficiences
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
Personality Traits
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.
Ideals
The common folk must see me as a hero of the people.
Bonds
By my words and actions, I often bring shame to my family.
Flaws
Celestial Resistance:
You have resistance to necrotic damage and radiant damage.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD

Chain Mail Armor

Heavy Armor Common

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Heavy 16 13+ YES

Cost: 75 gp Weight: 55 lb


 

DnD 5e SRD

Longsword

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Slashing Versatile

Cost: 15 gp Weight: 3 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

Searing Smite

1-level Evocation

Casting Time 1 Bonus Action
Range Self
Duration Concentration, up to 1 Minute
Components V

The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.

Class(es): Paladin, Artificer (Battle Smith), Cleric (Forge Domain)

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

TheSavageJS.

Statblock Type

Character Sheet (Legacy)

Link/Embed