DUST MEPHIT CR: 1/2 (100XP)
Small elemental, neutral evil
Armor Class: 12
Hit Points: 17 (5D6)
Speed:
30 ft
, fly: 30 ft
Skills: Perception +2 & Stealth +4
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft & Passive Perception 12
Languages: Auran (Elemental Air) & Terran (Elemental Earth)
Challenge Rating: 1/2 (100XP)
INNATE SPELLCASTING (1/DAY):
THE MEPHIT CAN INNATELY CAST
SLEEP, REQUIRING NO MATERIAL COMPONENTS. ITS INNATE SPELLCASTING ABILITY IS CHARISMA.
1/day: Sleep
DEATH BURST:
WHEN THE MEPHIT DIES, IT EXPLODES IN A BURST OF DUST. EACH CREATURE WITHIN 5 FEET OF IT MUST THEN SUCCEED ON A
DC 10 CONSTITUTION SAVING THROW OR BE
BLINDED FOR 1 MINUTE. A BLINDED CREATURE CAN REPEAT THE SAVING THROW ON EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
Actions
CLAW:
MELEE WEAPON ATTACK:
+4 TO HIT, REACH 5FT, ONE TARGET: HIT
4 (1D4+2) SLASHING DAMAGE.
BLINDING BREATH (RECHARGE 6):
THE MEPHIT EXHALES A 15-FOOT CONE OF BLINDING DUST. EACH CREATURE IN THAT AREA MUST SUCCEED ON A
DC 10 DEXTERITY SAVING THROW OR BE
BLINDED FOR 1 MINUTE. A CREATURE CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
VARIANT: MEPHIT SUMMONING
SOME MEPHITS CAN HAVE AN ACTION OPTION THAT ALLOWS THEM TO SUMMON OTHER MEPHITS.
SUMMON MEPHITS (1/DAY):
THE MEPHIT HAS A 25% CHANCE OF SUMMONING 1D4 MEPHITS OF ITS KIND. A SUMMONED MEPHIT APPEARS IN AN UNOCCUPIED SPACE WITHIN 60 FEET OF ITS SUMMONER, ACTS AS AN ALLY OF ITS SUMMONER, AND CAN’T SUMMON OTHER MEPHITS. IT REMAINS FOR 1 MINUTE, UNTIL IT OR ITS SUMMONER DIES, OR UNTIL ITS SUMMONER DISMISSES IT AS AN ACTION.