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ICE MEPHIT CR: 1/2 (100XP)

Small elemental, neutral evil
Armor Class: 11
Hit Points: 21 (6D6)
Speed: 30 ft , fly: 30 ft

STR

7 -2

DEX

13 +1

CON

10 +0

INT

9 -1

WIS

11 +0

CHA

12 +1

Skills: Perception +2 & Stealth +3
Damage Vulnerabilities: Bludgeoning and Fire
Damage Immunities: Cold and Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft & Passive Perception 12
Languages: Aquan (Elemental Water) & Auran (Elemental Air)
Challenge Rating: 1/2 (100XP)

INNATE SPELLCASTING (1/DAY):

  THE MEPHIT CAN INNATELY CAST FOG CLOUD, REQUIRING NO MATERIAL COMPONENTS. ITS INNATE SPELLCASTING ABILITY IS CHARISMA.

1/day: Fog Cloud


DEATH BURST:

    WHEN THE MEPHIT DIES, IT EXPLODES IN A BURST OF JAGGED ICE. EACH CREATURE WITHIN 5 FEET OF IT MUST THEN SUCCEED ON A DC 10 DEXTERITY SAVING THROW, TAKING 4 (1D8) SLASHING DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.    

FALSE APPEARANCE:

  WHILE THE MEPHIT REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM AN ORDINARY SHARD OF ICE.

Actions

CLAW:

  MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE TARGET: HIT 3 (1D4+1) SLASHING DAMAGE PLUS 2 (1D4) COLD DAMAGE.    

FROST BREATH (RECHARGE 6):

  THE MEPHIT EXHALES A 15-FOOT CONE OF COLD AIR. EACH CREATURE IN THAT AREA MUST SUCCEED ON A DC 10 DEXTERITY SAVING THROW, TAKING 5 (2D4) COLD DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.      

VARIANT: MEPHIT SUMMONING

  SOME MEPHITS CAN HAVE AN ACTION OPTION THAT ALLOWS THEM TO SUMMON OTHER MEPHITS.    

SUMMON MEPHITS (1/DAY):

  THE MEPHIT HAS A 25% CHANCE OF SUMMONING 1D4 MEPHITS OF ITS KIND. A SUMMONED MEPHIT APPEARS IN AN UNOCCUPIED SPACE WITHIN 60 FEET OF ITS SUMMONER, ACTS AS AN ALLY OF ITS SUMMONER, AND CAN’T SUMMON OTHER MEPHITS. IT REMAINS FOR 1 MINUTE, UNTIL IT OR ITS SUMMONER DIES, OR UNTIL ITS SUMMONER DISMISSES IT AS AN ACTION.


Created by

Loremaster Aemon.

Statblock Type

Monster

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