ICE MEPHIT CR: 1/2 (100XP)
Small elemental, neutral evil
Armor Class: 11
Hit Points: 21 (6D6)
Speed:
30 ft
, fly: 30 ft
Skills: Perception +2 & Stealth +3
Damage Vulnerabilities: Bludgeoning and Fire
Damage Immunities: Cold and Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft & Passive Perception 12
Languages: Aquan (Elemental Water) & Auran (Elemental Air)
Challenge Rating: 1/2 (100XP)
INNATE SPELLCASTING (1/DAY):
THE MEPHIT CAN INNATELY CAST
FOG CLOUD, REQUIRING NO MATERIAL COMPONENTS. ITS INNATE SPELLCASTING ABILITY IS
CHARISMA.
1/day: Fog Cloud
DEATH BURST:
WHEN THE MEPHIT DIES, IT EXPLODES IN A BURST OF JAGGED ICE. EACH CREATURE WITHIN 5 FEET OF IT MUST THEN SUCCEED ON A
DC 10 DEXTERITY SAVING THROW, TAKING
4 (1D8) SLASHING DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.
FALSE APPEARANCE:
WHILE THE MEPHIT REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM AN ORDINARY SHARD OF ICE.
Actions
CLAW:
MELEE WEAPON ATTACK:
+3 TO HIT, REACH 5FT, ONE TARGET: HIT
3 (1D4+1) SLASHING DAMAGE PLUS
2 (1D4) COLD DAMAGE.
FROST BREATH (RECHARGE 6):
THE MEPHIT EXHALES A 15-FOOT CONE OF COLD AIR. EACH CREATURE IN THAT AREA MUST SUCCEED ON A
DC 10 DEXTERITY SAVING THROW, TAKING
5 (2D4) COLD DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.
VARIANT: MEPHIT SUMMONING
SOME MEPHITS CAN HAVE AN ACTION OPTION THAT ALLOWS THEM TO SUMMON OTHER MEPHITS.
SUMMON MEPHITS (1/DAY):
THE MEPHIT HAS A 25% CHANCE OF SUMMONING 1D4 MEPHITS OF ITS KIND. A SUMMONED MEPHIT APPEARS IN AN UNOCCUPIED SPACE WITHIN 60 FEET OF ITS SUMMONER, ACTS AS AN ALLY OF ITS SUMMONER, AND CAN’T SUMMON OTHER MEPHITS. IT REMAINS FOR 1 MINUTE, UNTIL IT OR ITS SUMMONER DIES, OR UNTIL ITS SUMMONER DISMISSES IT AS AN ACTION.