MAGMA MEPHIT CR: 1/2 (100XP)
Small elemental, neutral evil
Armor Class: 11
Hit Points: 22 (5D6+5)
Speed:
30 ft
, fly: 30 ft
Skills: Stealth +3
Damage Vulnerabilities: Cold
Damage Immunities: Fire & Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire) & Terran (Elemental Earth)
Challenge Rating: 1/2 (100XP)
INNATE SPELLCASTING (1/DAY):
THE MEPHIT CAN INNATELY CAST
HEAT METAL (SPELL SAVE DC 10), REQUIRING NO MATERIAL COMPONENTS. ITS INNATE SPELLCASTING ABILITY IS
CHARISMA.
1/day: Heat Metal
DEATH BURST:
WHEN THE MEPHIT DIES, IT EXPLODES IN A BURST OF LAVA. EACH CREATURE WITHIN 5 FEET OF IT MUST THEN SUCCEED ON A
DC 11 DEXTERITY SAVING THROW, TAKING
7 (2D6) FIRE DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.
FALSE APPEARANCE:
WHILE THE MEPHIT REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM AN ORDINARY MOUND OF MAGNA.
Actions
CLAW:
MELEE WEAPON ATTACK:
+3 TO HIT, REACH 5FT, ONE TARGET: HIT
3 (1D4+1) SLASHING DAMAGE PLUS
2 (1D4) FIRE DAMAGE.
FIRE BREATH (RECHARGE 6):
THE MEPHIT EXHALES A 15-FOOT CONE OF FIRE. EACH CREATURE IN THAT AREA MUST SUCCEED ON A
DC 11 DEXTERITY SAVING THROW, TAKING
7 (2D6) FIRE DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.
VARIANT: MEPHIT SUMMONING
SOME MEPHITS CAN HAVE AN ACTION OPTION THAT ALLOWS THEM TO SUMMON OTHER MEPHITS.
SUMMON MEPHITS (1/DAY):
THE MEPHIT HAS A 25% CHANCE OF SUMMONING 1D4 MEPHITS OF ITS KIND. A SUMMONED MEPHIT APPEARS IN AN UNOCCUPIED SPACE WITHIN 60 FEET OF ITS SUMMONER, ACTS AS AN ALLY OF ITS SUMMONER, AND CAN’T SUMMON OTHER MEPHITS. IT REMAINS FOR 1 MINUTE, UNTIL IT OR ITS SUMMONER DIES, OR UNTIL ITS SUMMONER DISMISSES IT AS AN ACTION.