MUD MEPHIT CR: 1/4 (50XP)
Small elemental, neutral evil
Armor Class: 11
Hit Points: 27 (6D6+6)
Speed:
20 ft
, fly: 20 ft
, swim: 20 ft
Skills: Stealth +3
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft & Passive Perception 10
Languages: Aquan (Elemental Water) & Terran (Elemental Earth)
Challenge Rating: 1/4 (50XP)
DEATH BURST:
WHEN THE MEPHIT DIES, IT EXPLODES IN A BURST OF STICKY MUD. EACH MEDIUM OR SMALLER CREATURE WITHIN 5 FEET OF IT MUST THEN SUCCEED ON A DC 11 DEXTERITY SAVING THROW, OR BE RESTRAINED UNTIL THE END OF THE CREATURES NEXT TURN.
FALSE APPEARANCE:
WHILE THE MEPHIT REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM AN ORDINARY MOUND OF MUD.
Actions
CLAW:
MELEE WEAPON ATTACK:
+3 TO HIT, REACH 5FT, ONE TARGET: HIT
4 (1D6+1) BLUDGEONING DAMAGE.
MUD BREATH (RECHARGE 6):
THE MEPHIT BELCHES VISCID MUD ONTO ONE CREATURE WITHIN 5 FEET OF IT. IF THE TARGET IS MEDIUM OR SMALLER. IT MUST SUCCEED ON A
DC 11 DEXTERITY SAVING THROW OR BE
RESTRAINED FOR 1 MINUTE. A CREATURE CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.
VARIANT: MEPHIT SUMMONING
SOME MEPHITS CAN HAVE AN ACTION OPTION THAT ALLOWS THEM TO SUMMON OTHER MEPHITS.
SUMMON MEPHITS (1/DAY): THE MEPHIT HAS A 25% CHANCE OF SUMMONING 1D4 MEPHITS OF ITS KIND. A SUMMONED MEPHIT APPEARS IN AN UNOCCUPIED SPACE WITHIN 60 FEET OF ITS SUMMONER, ACTS AS AN ALLY OF ITS SUMMONER, AND CAN’T SUMMON OTHER MEPHITS. IT REMAINS FOR 1 MINUTE, UNTIL IT OR ITS SUMMONER DIES, OR UNTIL ITS SUMMONER DISMISSES IT AS AN ACTION.