SMOKE MEPHIT CR: 1/4 (50XP)
Small elemental, neutral evil
Armor Class: 12
Hit Points: 22 (5D6+5)
Speed:
30 ft
, fly: 30 ft
Skills: Perception +2 & Stealth +4
Damage Immunities: Fire & Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft & Passive Perception 12
Languages: Auran (Elemental Air) & Ignan (Elemental Fire)
Challenge Rating: 1/4 (50XP)
INNATE SPELLCASTING (1/DAY):
THE MEPHIT CAN INNATELY CAST
DANCING LIGHTS, REQUIRING NO MATERIAL COMPONENTS. ITS INNATE SPELLCASTING ABILITY IS
CHARISMA.
1/day: Dancing Lights
DEATH BURST:
WHEN THE MEPHIT DIES, IT LEAVES BEHIND A CLOUD OF SMOKE THAT FILLS A 5-FOOT-RADIUS SPHERE CENTERED ON ITS SPACE. THE SPHERE IS HEAVILY OBSCURED. WIND DISPERSES THE CLOUD, WHICH OTHERWISE LASTS FOR 1 MINUTE.
Actions
CLAW:
MELEE WEAPON ATTACK:
+4 TO HIT, REACH 5FT, ONE TARGET: HIT
4 (1D4+1) SLASHING DAMAGE.
CINDER BREATH (RECHARGE 6):
THE MEPHIT EXHALES A 15-FOOT CONE OF SMOLDERING ASH. EACH CREATURE IN THAT AREA MUST SUCCEED ON A
DC 10 DEXTERITY SAVING THROW OR BE BLINDED UNTIL THE END OF THE MEPHIT’S NEXT TURN.
VARIANT: MEPHIT SUMMONING
SOME MEPHITS CAN HAVE AN ACTION OPTION THAT ALLOWS THEM TO SUMMON OTHER MEPHITS.
SUMMON MEPHITS (1/DAY):
THE MEPHIT HAS A 25% CHANCE OF SUMMONING 1D4 MEPHITS OF ITS KIND. A SUMMONED MEPHIT APPEARS IN AN UNOCCUPIED SPACE WITHIN 60 FEET OF ITS SUMMONER, ACTS AS AN ALLY OF ITS SUMMONER, AND CAN’T SUMMON OTHER MEPHITS. IT REMAINS FOR 1 MINUTE, UNTIL IT OR ITS SUMMONER DIES, OR UNTIL ITS SUMMONER DISMISSES IT AS AN ACTION.