Money
239 Platinum
0 Gold
0 Silver
0 Copper
Combat Gear
Longbow (20 arrows)
2x Quarterstaff
Hydra Armor (Half-Plate)
Backpack
bedroll
mess kit
tinderbox
10x torches
10x rations
waterskin
50ft hempen rope
herbalism kit
component pouch
Component for Summon Beast
2x Potion of Healing
Block and Tackle
The Artifact(tm)
2x Greater Healing Potion
1x Bundle of hydra hide/scales
1x Bundle of hydra claws/teeth
1x Potion of Cold Resistance
The Hunter's Staff (old)
Quarterstaff - Minor Rare (Attunement)
A mysterious staff found in the travels of Eltroton, that seems at home in Elena's hands. When held up to your ear, you hear a slight ticing.
Mutable form. Even though this weapon is made of metal, and has the constant effect of Shillelagh on it . As a bonus action, you can transform the shape of this weapon with a twist of the staff. The staff elongates, and hidden blades pop out as it becomes more whip like. The range of this weapon increases to 10 ft. Everytime you strike an enemy with this weapon, you gain a stack of Anticipation. When you transform the weapon, your next attack will do extra damage equal to the amount of Anticipation you have, and lose all stacks of Anticipation. Anticipation lasts until the end of true combat.
Hunter's Discipline. You may apply your favored enemy bonus against any enemy. If you are fighting your favored enemy, triple the bonus. You may do this twice, regaining both uses when you take a long rest.
Champions Item. This item can be upgraded throughout the campaign by its wielder
Bracelet of the Watcher
Wondrous(Bracelet) - Major Uncommon (Attunement)
This bracelet was left behind by the Watcher of Wisdom, an elven cleric, and you can, at times, hear a slight sighing coming from it.
Balm of Spirits - As a bonus action, you can unleash some of the healing power of the Watcher. You restore hit points to yourself equal to 1d4+1. You can do this twice, regaining all uses after a long rest
Common Beast Call
Wondrous (Horn, whistle, call) - Common (Attunement)
Given to each of the new hunters. Even the most novice of Hunters learns on a common call. Attracting prey being just as valuable and intricate a skill as actually securing a kill.
Call of the Wild - You make animal handling checks that involve befriending or attracting any animal or beast at advantage.
Hydra Armor
Half Plate - Minor Rare (Attunement)
A set of Plate armor that uses scales from a hydra that the commissioner defeated
Frost Fortitude. You reduce cold damage done to you by 2
Frost Protection. As a bonus action, you may give yourself 5 temporary hit points. You may do this three times, regaining all uses on a short rest.
The Hunters Gift
Wondurous (Arm) - MInor Very Rare (Attunement)
Once a staff, the spirit withing gave itself up so that the young range may continue on her quest. The staff formed into an arm, which is now fused with Elene's body, the tic syncing up with her heartbeat
Mutable form. There is a blade that can be extended from this weapon, in either a short thrusting dagger, or a long whip. This weapon has the constant effect of Shillelagh on it. As a bonus action, you can transform the shape of this weapon with a twist of the staff. The staff elongates, and hidden blades pop out as it becomes more whip like. The range of this weapon increases to 10 ft. Everytime you strike an enemy with this weapon, you gain a stack of Anticipation. When you transform the weapon, your next attack will do extra damage equal to the amount of Anticipation you have, and lose all stacks of Anticipation. When hit with an attack, you may expend all stacks of Anticipation to form a shield from the weapon as a reaction, granting you AC equal to the amount of Anticipation spent. Anticipation lasts until the end of true combat.
Hunter's Discipline. You may apply your favored enemy bonus against any enemy. If you are fighting your favored enemy, triple the bonus. You may do this twice, regaining both uses when you take a long rest.
Champions Item. This item can be upgraded throughout the campaign by its wielder
Equipment