Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Claw (Fiend Form Only). Melee Weapon Attack: +5 1d20+5 to hit, reach
5 ft., one target. Hit: 6 (1d6+3) 1d6+3 slashing damage.
Charm. One humanoid the fiend can see within 30 feet of it
must succeed on a DC 15 Wisdom saving throw or be magically
charmed for 1 day. The charmed target obeys the fiend's verbal
or telepathic commands. If the target suffers any harm or
receives a suicidal command, it can repeat the saving throw,
ending the effect on a success. If the target successfully saves
against the effect, or if the effect on it ends, the target is
immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it
charms another, the effect on the previous target ends.
Draining Kiss. The fiend kisses a creature charmed by it or a
willing creature. The target must make a DC 15 Constitution
saving throw against this magic, taking 32 (5d10+5) 5d10+5 psychic
damage on a failed save, or half as much damage on a
successful one. The target's hit point maximum is reduced by
an amount equal to the damage taken. This reduction lasts
until the target finishes a long rest. The target dies if this effect
reduces its hit point maximum to 0.
Etherealness. The fiend magically enters the Ethereal Plane
from the Material Plane, or vice versa.