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Reveler

13 Charisma

You are the life of the party. Your hedonistic indulgences, be they drinking, feasting, or debauchery, are sure to lead others to follow. • Increase your Charisma score by 1 to a maximum of 20. • You gain advantage on Constitution saving throws against poison from alcohol. • You gain proficiency in one of the following musical instruments: pan pipes, double flute, lyre, drum, or your voice as if it were a musical instrument. • When you are in a social area, such as a market square, fighting pit, or an inn, populated with ten or more creatures that can see and hear you, you can make a Performance (Charisma) skill check against a DC of 5–20 (at the GM’s discretion based on the crowd). If you succeed, for the next hour you have advantage on any ability check to interact socially with a creature in the area. If you fail, you cannot use this feature in the same area for 24 hours. Any creature that can’t be charmed is immune to these effects.


Created by

That.One.Guy.

Statblock Type

Feat

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