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Homunculus Servant

Tiny construct, neutral
Armor Class: 13 (natural armor)
Hit Points: Equal to homunculus's Constitution modifier + your Intelligence modifier + your level in the Artificer class
Speed: 20 ft , fly: 30 ft

STR

4 -3

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

7 -2

Saving Throws: Dex +1
Skills: Perception +4, Stealth +4
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60ft, Passive Perception 14
Languages: Understands the languages you speak.

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus’s skill and saving throw bonuses and the bonuses to hit and damage of its attack.

Actions

These actions require the use of your bonus action.

Force Strike. Ranged Weapon Attack: 1d20+4 to hit, range 30ft., one target you can see. Hit: 1d4+2 force damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.


Created by

satyrnidae.

Statblock Type

Monster

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