-1 | Strength |
+5 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+4 | Charisma |
+5 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+0 | Athletics |
+3 | Deception |
+1 | History |
+1 | Insight |
+3 | Intimidation |
+2 | Investigation |
+1 | Medicine |
+2 | Nature |
+2 | Perception |
+6 | Performance |
+4 | Persuasion |
+1 | Religion |
+4 | Sleight of Hands |
+7 | Stealth |
+2 | Survival |
Rapier | 1d20+5 | 1d8+3 |
---|---|---|
Dagger | 1d20+5 | 1d4+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common and Draconic
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook 5e
0-level (Cantrip) Conjuration
PHB: P. 284
0-level (Cantrip) Divination
PHB: P. 230
1-level Evocation
PHB: P. 212
1-level Enchantment
PHB: P. 276
1-level Enchantment
PHB: P. 282
1-level Evocation
PHB: P. 237
2-level Transmutation
PHB: P. 289
2-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.