Yugoloth
Ability Score Increase +1 Con
Size Medium
Speed 30 ft.
Age. Yugoloths, like many fiends, have one appearance from
the day they're created, and do not physically age. A yugoloth
lives effectively forever, as long as they are not killed.
Alignment. Having grown into the role of extraplanar
mercenaries, yugoloths have a reputation for being a medium
between the extremes of demons and devils: unlike demons,
they can be reasoned with, but unlike devils, they are rarely
true to their word. Almost every yugoloth is neutral in some
capacity, and very few have any interest in morality, causing
them to lean toward evil.
Size. Most yugoloths have humanoid sizes, usually standing
between 6 and 7 feet tall and weighing more than a hundred
pounds, though some are bulkier and others are smaller. Your
size is Medium.
Darkvision. You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Natural Weapon. You have razor-sharp claws, which are a
simple melee weapon you are proficient with, uses a d6 for its
damage die, and deals slashing damage.
Teleportation. You can use an action on your turn to
teleport up to 30 feet to a space you can see, taking any
equipment you are wearing or carrying with you. You can use
this feature once, and regain the ability to do so when you
complete a short or long rest.
Telepathy. You can communicate easily with your mind. You
know the message cantrip, and can cast it without somatic or
material components.
Denizen of Gehenna. You are a creature of the lower
planes, and as such you count as a fiend for all spells and
abilities that affect fiends.
Subrace
Many types of Yugoloth exist, though many aren't
powerful enough to strike out on their own and become
adventurers. Choose one subrace from Arcanaloth, Nycaloth,
and Ultroloth.
Arcanaloth
The most arcane-attuned of the Yugoloths, Arcanaloths are
sly, jackal-headed beings with humanoid bodies, and typically
appear well groomed. They fill the role of negotiators and
record keepers among yugoloths using powerful innate magic
to change into other humanoid forms, using them for
negotiation.
Ability Score Increase. Your Intelligence score increases
by 2.
Negotiator. You are proficient in the Persuasion skill.
Gehenna Magic. Starting at 3rd level, you can cast the
comprehend languages spell once with this trait, and regain
the ability to do so when you complete a long rest. Starting at
5th level, you can cast alter self spell once with this trait,
regaining the ability to do so when you complete a long rest.
Intelligence is your spellcasting ability for these spells.
Nycaloth
The winged, muscular, gargoyle-like Nycaloths are the
airborne shock troopers of yugoloths. They are incredibly
loyal, not typically breaking contracts when they find a master
that treats them well, unless the reward for doing so is great.
They use their bat-like wings to keep themselves in the air
during a fight, and use their claws to strike without warning.
Ability Score Increase. Your Strength score increases
by 2.
Powerful Build. You count as one size larger for the
purposes of determining carrying capacity and the weight you
can push, drag and lift.
Wing Jump. Using your wings to carry you, the distance
you can jump is tripled, and you don't need to move in order to
make a long jump.
Mezzoloth
These human-sized insect creatures make up the bulk of a
Yugoloth army, serving as foot soldiers. They feature four
arms, wide red eyes and a body covered in chitinous plates.
Violence and reward are the central drive for a mezzoloth, and
powerful beings that promise one or the other can easily
attract many of these creatures. While their four arms each
have claws with which to attack, they usually prefer to wield a
trident in two of them.
Ability Score Increase. Your Constitution score increases
by 1.
Creature of Darkness. You can cast the darkness spell
once, regaining the ability to do so when you complete a long
rest.
Multilimbed. You have four arms. All of your arms are
strong enough to carry weapons, shields, arcane focuses,
other objects, or hold onto terrain features such as a tree
branch or ladder. You cannot gain a benefit from having more
than one shield, and holding more than two weapons does not
affect how two-weapon fighting works for you.
Ultroloth
The most powerful and prestigious
of the yugoloths, the slender, greyskinned
humanoids with elongated
heads and ovoid eyes called ultroloths
command the armies of yugoloths that
can be found throughout the lower planes. While not engaged
in the Blood War, ultroloths can be found leading yugoloth
forces as crime bosses or commanders in charge of evil
mercenary companies. Their reputation for cruelty ensures
that other yugoloths know their place when an ultroloth is
around.
Ability Score Increase. Your Charisma score increases
by 2.
Greater Telepathy. When you cast message with your
Telepathy feature, the spell has a casting time of a bonus
action and does not require components.
Hypnotic Gaze. You can use an action to cause your eyes to
sparkle with opalescent light at a creature you can see within
30 feet. If the creature can see you, it must make a Wisdom
saving throw against this magic. The save has a DC of 8 +
your proficiency bonus + your Charisma modifier. On a failed
save, the creature is charmed by you until the end of your next
turn. Once you use this feature, you must complete a short or
long rest before you can use it again.
Starting at 5th level, the creature is also stunned while it is
charmed.
Languages. Accustomed to the languages of your typical
employers, mortals and infernal armies, you can speak, read
and write Common and Infernal