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Ethed Westdune

BARBARIAN FURY INSTINCT HUMAN HUMANOID
Class
Barbarian 1
Size
Alignment
Chaotic Neutral
XP
Level
  1  
Hero Points
Deity
Skilled Human
Criminal
30ft
+4
Str
Modifier
Strength
Score
18
+2
Dex
Modifier
Dexterity
Score
14
+2
Con
Modifier
Constitution
Score
14
+0
Int
Modifier
Intelligence
Score
10
+1
Wis
Modifier
Wisdom
Score
12
+0
Cha
Modifier
Charisma
Score
10
Total
23
Base
10
Key
4
Item
6
Prof
3
U T E M L
  +2      

 
Common, Elvish, Dwarven,
HP
22/22
Temp. HP
0
Total
4
Prof. Mod
3
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Total
17
AC Base
10
Dex Bonus (or AC Cap)
2
Item
2
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 7 2 5 0 4
Reflex (DEX) 5 2 3 0 2
Will (WIS) 6 1 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
  +2      

 
UnarmedTrained;
Scimitar 1d20+7 1d6+4 Slashing ;
Raging Scimitar 1d20+7 [roll 1d6+6]Slashing
Javelin 1d20+4 1d6+4 Piercing;
Total Prof. Mod Ability Mod Item Mod Armor Mod
+5 Acrobatics (dex) 3 2 0
+0 Arcana (int)   0 0
+7 Athlethics (str) 3 4 0
+0 Crafting (int)   0 0
+0 Deception (cha)   0 0
+0 Diplomacy (cha)   0 0
+3 Intimidation (cha) 3 0 0
+5 Lore: underworld 2 +3 0
+1 Medicine (wis)   1 0
+4 Nature (wis) 3 1 0
+0 Occultism (int)   0 0
+0 Performance (cha)   0 0
+1 Religion (wis)   1 0
+0 Society (int)   0 0
+5 Stealth (dex) 3 2 0
+4 Survival (wis) 3 1 0
+2 Thievery (dex)   2 0
Natural Ambition, Experienced Smuggler, Rage, Sudden Charge, Raging Intimidation, Raging Thrower
11 gp, 8 sp, Studded Leather Armor, 4 javelins, Adventurer’s pack, grappling hook, Scimitar, sheath
Spell Attack Roll
Total Key Prof
0 0 0
Spell DC
Total Base Key Prof
10 10 0 0
Magic Tradition
Primal
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Skill Feats

Experienced Smuggler - Skill Feat 1
TRAIT

Requirements Trained in Stealth
Description You often smuggle things past the authorities.
Applications When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.

Class Feats & Abilities

Statblocks for your spells.


Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Character Sheet

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