Gargantuan sky-ship,
Armor Class: 14
Hit Points: 133 (14d10+56) 14d10+56
Speed:
, fly: 150 ft
, can hover
8 crew/passengers
Cargo: 3 Tons
Per Round: 300 ft Per day: 1920 miles
Parts
Speeder Hull
Damage Threshold of 15. Painted black with grey trim cause edgy.
Solar Sails
Uniquly crimson. Collects sunlight to power the thrusters at the rear. If destroyed, the ship will lose all thrust.
Arcane Dynamo:
Can only be targeted from the outside once Hull is at 50% hp. If destroyed, the ship will immediately start crashing.
Actions
Port side Rail Gun(AC 17. HP 25.) Ranged Weapon Attack: +7 to hit, range 300/900 ft. one target. Hit: 4d6 Piercing + 3d12 Lightning Damage.
Can't target anything that is within 40ft. Must be reloaded for 1 bonus action.
Starboard Rail Gun 2.(AC 17. HP 25.) Ranged Weapon Attack: +7 to hit, range 300/900 ft. one target. Hit: 4d6 Piercing + 3d12 Lightning Damage.
Can't target anything that is within 40ft. Must be reloaded for 1 bonus action.
Repaires
As a Long Action, make a DC 12 Strength (Carpenter's tools) check. On a success, give 1 ship component
2d10 Temp HP.
Alternatively, you can make a DC 16 Mechanics check if you have that skill. On a success, give 1 ship component
2d12 HP.
During a Short rest, for 200 gp, heal 1 ship component for 25 HP.
During a Long rest, for 800 gp, fully heal 1 ship component.
All Strength (Carpenter's tools) checks can be bypassed with 3 or more people repairing.
The Mechanics skill can be learned after a year of training, however, Engineers and Artificers start with it. It is Strength + Intelligence + Proficiency.