Excal-heim
Undertaker CR: 14
Medium undead(dullahan), typically lawful neutral
Armor Class: 12
Hit Points: 171 18d8+90
Speed:
30 ft
Saving Throws: Dex +6, Con +10, Wis +4
Skills: Intimidation +8, Sneak +7, Survival +8
Damage Vulnerabilities: Radiant and silver weapons
Damage Immunities: Acid, cold, necrotic, poison
Condition Immunities: decapitated, diseases, exhaustion, frightened, poisoned, suffocation, turn undead
Senses: darkvision 120 ft., passive Perception 13
Languages: Common, Draconic, Undead
Challenge Rating: 14
( 11,500 XP)
Proficiency Bonus: +5
Spellcasting: Uses Con
Spell mod: +10
Spell Save DC: 18
At will Command, Comprehend Languages, Counterspell, Find Steed(Bone horse, in actions)
3/Day Animate Dead(in actions),
Creeping Rot, Misty step
1/day Death Ward,
Soulhunt Scythe
Magic Resistance. The Undertaker has advantage on Saving Throws against spells and other magical effects.
Ferryman's Toll (3/month). The undertaker will stay dead until midnight when it reforms where it died. Once all uses of this ability have been used, the undertaker will remain dead until the next full moon at midnight.
Undead Fortitude. If damage reduces the undertaker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken unless the damage is radiant or from a critical hit.
On a success, the undertaker drops to 1 hit point instead.
Headless. A Dullahan's head is not permanently attached to its body and can be removed at will or will fall off if they crit fail a dex save.
The head and body share one hp pool and AC level and always know where each other are.
The body is considered blind with 15ft of blindsight but can perform a 30-minute meditation ritual to summon its head, as long as both are on the same plane.
Upon death the undertaker's body turns to dust. Drops: 88 silver each death, +2 Executioner's Sword upon the 3rd death, and Soul Mark Compass on the 6th death.
Actions
Multi-attack The Undertaker makes four longsword attacks and casts on spell/uses deaths whistle.
Executioner's Sword Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 1d10+5+2 slashing.
When dealing 15 slashing, the target must succeed on a DC 18 con save or be beheaded.
Animate Dead (Spell). Summon up to 3 zombies, which dig their way out of the earth.
Find Steed (Spell). The Undertaker can summon a Skeletal Riding Horse to use as a mount at will.
Deaths whistle. Target creature within 60 feet of the undertaker's head must make a DC 18 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A Dullahan from the second age, in the employ of death herself.
Hunts those who don't value their life or have cheated death, and tend to "play with their food" out of boredom.