Medium dragon, typically neutral evil
Armor Class: 16
Hit Points: 39 (6d8+12)
Speed:
30 ft
, burrow: 15 ft
, swim: 30 ft
Saving Throws: Dex +2, Con +4, Wis +3, Cha +3
Skills: Perception +5, Stealth +2
Damage Immunities: acid, poison
Condition Immunities: charmed, frightened, poisoned
Senses: blindsight 10ft., darkvision 60ft., passive Perception 15
Languages: Draconic
Challenge Rating: 2
( 450 XP)
Proficiency Bonus: +2
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 7 (1d10 + 2) piercing damage.
Breath Weapon (Recharges 5-6)
The landwyrm uses one of the following breath weapons.
Acid Breath. The landwyrm exhales acid in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful
Acidic Spittle. The landwyrm exhales acidic adhesive in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A blinded creature can take an action to clear its eyes of acidic spittle, ending the effect for it.