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Landwyrmling CR: 2

Medium dragon, typically neutral evil
Armor Class: 16
Hit Points: 39 (6d8+12)
Speed: 30 ft , burrow: 15 ft , swim: 30 ft

STR

15 +2

DEX

10 +0

CON

15 +2

INT

14 +2

WIS

12 +1

CHA

13 +1

Saving Throws: Dex +2, Con +4, Wis +3, Cha +3
Skills: Perception +5, Stealth +2
Damage Immunities: acid, poison
Condition Immunities: charmed, frightened, poisoned
Senses: blindsight 10ft., darkvision 60ft., passive Perception 15
Languages: Draconic
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Actions

Bite
Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 7 (1d10 + 2) piercing damage.  
Breath Weapon (Recharges 5-6)
The landwyrm uses one of the following breath weapons.  
  • Acid Breath. The landwyrm exhales acid in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful
  • Acidic Spittle. The landwyrm exhales acidic adhesive in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A blinded creature can take an action to clear its eyes of acidic spittle, ending the effect for it.


  • Created by

    Gamingbrew.

    Statblock Type

    Monster

    Link/Embed