+4 | Strength |
+5 | Dexterity |
+6 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
-1 | Charisma |
+5 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+4 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+2 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
-1 | Performance |
-1 | Persuasion |
+0 | Religion |
+8 | Sleight of Hands |
+5 | Stealth |
+0 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
TODO
Traits:
Age. A Halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Lucky. When you roll a 1 on a d20 for and attack roll. ability check, saving throw, you can re-roll the die and must use the new roll.
Brave. You have advantage on saving throws against being frightened.
Halfling Nimbleness. You can through the space of any creatures that is of a size lager than yours.
Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. Common, Halfling
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.