Amphibious The bullywug can breathe air and water. Poisonous Skin Any creature that grapples the bullywug or otherwise comes into direct contact with the bullywug's skin, must succeed on a DC 12 Constitution SAving Throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the Bullywug can repeat the Saving Throw at the end of each of its turns, endint hte effect on itself on a success. Standing Leap The bullywug's long jump is up to 25 ft. and its high jump is up to 15 ft, with or without a running start.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution Saving Throw or take 2d4 poison damage.
Shortbow (Deep Iron Ammunition Poisoned)
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution SAving Throw or take 2d4 poison damage.
Mesmerizing Chirr (Recharge 6)
The bullywug makes a chirring noise to which amphibious creatures are immune. Each humanoid or beast that is within 15 ft. of the Bullywug and able to hear the chirring, must succeed on a DC 12 Wisdom Saving Throw or be stunned until the end of the bullywug's next turn.