Bullywug Elite Warrior | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Bullywug Elite Warrior CR: 2 (450 XP)

Small humanoid (bullywug), any
Armor Class: 13
Hit Points: 49 ( 9d6+18 )
Speed: 25 ft , climb: 25 ft

STR

7 -2

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

11 +0

CHA

12 +1

Saving Throws: Dex +5
Skills: Athletics +2, Perception +2, Stealth +5, Survival +2
Damage Immunities: poison
Condition Immunities: poisoned
Languages: Bullywug
Challenge Rating: 2 (450 XP)

Amphibious The bullywug can breathe air and water.   Poisonous Skin Any creature that grapples the bullywug or otherwise comes into direct contact with the bullywug's skin, must succeed on a DC 12 Constitution SAving Throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the Bullywug can repeat the Saving Throw at the end of each of its turns, endint hte effect on itself on a success.   Standing Leap The bullywug's long jump is up to 25 ft. and its high jump is up to 15 ft, with or without a running start.

Actions

Shortsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution Saving Throw or take 2d4 poison damage. 
Shortbow (Deep Iron Ammunition Poisoned) Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 1d6+3 piercing damage, and the target must succeed on a DC 12 Constitution SAving Throw or take 2d4 poison damage.
Mesmerizing Chirr (Recharge 6) The bullywug makes a chirring noise to which amphibious creatures are immune. Each humanoid or beast that is within 15 ft. of the Bullywug and able to hear the chirring, must succeed on a DC 12 Wisdom Saving Throw or be stunned until the end of the bullywug's next turn. 


Created by

OmeWillem.

Statblock Type

Monster

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