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Osmin Tealeaf

Lightfoot Halfling Race
Orde/In Plain Sight Origin
Paladin[Ancients](8)/Warlock[Hexblade](1)/Sorcerer[Divine Soul](1) 10 Class & Level
Neutral Good Alignment
Viderick Deity
The Inquisition Faction
Member/Redeemer Rank/Position
6 Loyalty
Company

Strength 15
+2
Dexterity 13
+1
constitution 16
+3
intelligence 11
+0
wisdom 11
+0
charisma 22
+6
Total Hit Dice 10
Hit Die
1d10 & 1d8 & 1d6+3
+4 proficiency bonus
+2 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+4 Wisdom
+10 Charisma
saving throws
+1 Acrobatics
+0 Animal Handling
+0 Arcana
+6 Athletics
+10 Deception
+0 History
+4 Insight
+6 Intimidation
+0 Investigation
+4 Martial
+0 Medicine
+0 Nature
+0 Perception
+6 Performance
+10 Persuasion
+4 Religion
+1 Sleight of Hands
+1 Stealth
+0 Survival
skills

 
46
MV
2
Prestige
2
Attunement Slots
23
Armor Class
95
Hit Points
+1
Initiative
25
Speed
WeaponTo-HitDamage
Ace up the Sleeve (Katar) 1d20+11 1d6+7+1d4
Attacks
Skills
Athletics(Boon)
Deception (In Plain Sight)
Insight (Boon)
Martial (Paladin)
Persuasion (Paladin)
Religion (Orde)

Armor + Weapons
All Armor+Shield
Simple/Martial Weapons
Daborakan Kite Shield(Exotic)
Katar(Exotic)

Tools
Disguise Kit
Poisoner's Kit
Cook's Utensils [Expertise]

Proficiences
Cantrips
-Magic Stone
-Chill Touch
-Toll the Dead
-Message
-Guidance
-Resistance
-Prestidigitation

1st Level Warlock Known
-Shield
-Unseen Servant

1st Level Paladin Prepared
-Bless
-Command
-Detect Magic
-Ensnaring Strike*
-Purify Food and Drink
-Shield of Faith
-Speak with Animals*

2nd Level Paladin Prepared
-Find Steed
-Lesser Restoration
-Misty Step*
-Moonbeam*
-Zone of Truth

1st Level Sorcerer Prepared
-Absorb Elements
-Bane
-Healing Word


Spellcasting
Currency
10749.5g
104 Crafting Tokens

Inquisitorial Badge
Advantage on an insight roll vs deception once/long rest.

Bandolier 1
-Scroll of Shield
-Potion of Growth
-Potion of Fire Breath

Bandolier 2
-Potion of Supreme Healing
-Potion of Supreme Healing
-Potion of Invulnerablity

Bandolier 3 (Not Equipped)
-Potion of Greater Healing
-Potion of Invulnerability
-Scroll of Shield of Faith

Equipped
Masterwork Full Plate
Holy Symbol x 2 (one of Viderick, one of The Seven)
Ace Up The Sleeve
Viaken's Round Shield
Masterwork Daborakian Kite Shield
Mace

Explorer's Pack (In Backpack)

-Bedroll
-Mess Kit
-Tinderbox
-10 Torches
-10 Rations
-Waterskin

Backpack
Fine Clothes
Healer's Kit
Disguise Kit
Climber's Kit
Poisoner's Kit
Cook's Utensils
Bullseye Lantern
Pole of Collapsing
Axiom Bunny Backpack
Eye of Pain

3 Scrolls of Longstrider
1 Scroll of Shield
2 Scrolls of Bless
1 Scroll of Gentle Repose

1 Potion of Force Resistance
1 Potion of Water Breathing
2 Potions of Healing
9 Potions of Growth
2 Potion of Greater Healing
12 Potions of Fire Breath
3 Oils of Slipperiness

Fluff items
A plushie of Tiramisu
A plushie of Osmin
A book containing every conceivable method in which to cook a turkey. The book is called “777 Ways to Cook A Turkey,” and is decorated with a rather abstract rendition of Turkestrus on the cover. The title is etched in gold lettering, and the book smells faintly of a turkey-based feast. This item has no mechanical effect, but looks (and smells!) really cool on a shelf.
A stuffed stuffed turkey. A small plush that goes great on a bed, or would make any child very happy. This has no mechanical effect.
An exclusive set of turkey-bone dice.
A turkey mask, endorned with the real feathers of Turkestrus. While wearing it, you are serenaded by the sweet dulcet tones of one of his heads being violently removed. This has no mechanical effect.

Mount Inventory/Equipment
Splint Mail Barding (Equipped)

Tracking Sheet
https://docs.google.com/spreadsheets/d/1HAp5zj34GQZiIa92h1ID6slJgnTBdxWHXxRiHJ74sg8/edit?usp=sharing

Equipment
The Inquisition
Faction
Madman
Stat Array
Racials
Racial Attributes - +2 DEX/+1 CHA

Brave - Advantage on saves vs Frightened

Halfling Nimbleness - Can move through the space of any creature that is of a size larger.

Lucky - When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Naturally Stealthy - You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Paladin
Divine Sense (5/Long Rest)

Lay on Hands (25hp pool) - Action - Touch - 5hp/Disease or Poison

Fighting Style (Defense) - While wearing armor +1 AC

Divine Smite - Spend a spell slot on hit to deal 1d8+(1d8xSpell level)+(1d8 if undead/fiend) additional Radiant damage.

Channel Divinity - 1/day Nature's Wrath or Turn the Faithless

Divine Health - You are immune to Disease

Extra Attack - Two attacks when taking the attack action

Aura of Protection- Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier. You must be conscious to grant this bonus.

Aura of Warding -You and friendly creatures within 10 feet of you have resistance to damage from spells.

Warlock
-Hexblade's Curse
Bonus action, 1 target within 30 feet. Duration 1 minute. +Proficiency to damage against target. Crit on 19/20. Heal CHA Mod+Warlock Level on target death. 1/short rest.
-Hex Warrior
At the end of a long rest touch a not two-handed weapon to use Charisma modifier for attack and damage rolls until next long rest.

Sorcerer - Favored Soul
Favored by the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.

Inquisition
Fury of the Light - Once per mission or act of a campaign, a member of the Inquisition may call upon the light to empower their next attack. This must be decided to be used at the start of the turn in which you wish to use it. It empowers the next attack, that if it hits, is considered a critical hit. If the attack misses, the effect is wasted. if this is used against a target without the evil alignment the effect is wasted. This may only be used on an effect with an attack roll.

Service to the White Pantheon: Gain a 2nd Lip Service and Church Boon from a deity that is in the White Pantheon.
-Church Boon (The Seven) - + 1 CHA, Prof in Athletics

ASI - Fortune’s Favor
Fortune smiles upon you more often than it would upon others. You gain the following benefits:
Increase your Charisma or Dexterity by 1, to a maximum of 20. (Picked Charisma)

Your Lucky racial feature improves as follows:
When you roll a 1, 2, or 3 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

If you possess the Bountiful Luck racial feat, it improves as follows:
When an ally you can see within 30 feet of you rolls a 1, 2, or 3 for an attack roll, ability check, saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll. When you use this ability, you can't use your Lucky racial trait before the end of your next turn.

Bountiful Luck
Whenever an ally you can see within 30 feet of you rolls a 1 (2, or 3) on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.

Axion Bunny Backpack - unattuned
Axion Bunny Wondrous (Backpack) - Rare (2,000gp) - Attunement Your Charisma score is increased by 1, up to a maximum equal to your ability score cap.
This is a Bag of Holding, holding up to 500lbs in up to 64 cubic feet.

White Rabbit's Protection: This backpack can store 2 Rabbit Foot Charms and refills at the end of a long rest. While wielding a charm in one hand, a person can expend the charm to increase their AC by 1 for one minute as a reaction to being attacked by a hostile creature. Unused Rabbit Foot Charms disappear when the backpack refills.

This item is Glorybound

Ace up the Sleeve (Attuned)
Ace up the Sleeve
Tier 2 Mission Reward
+1 Katar - Major Rare (3,000gp) - Exclusive Attunement

Whenever you attack using this Katar, the faint jingling of coins can be heard. Its blade is made of gold and has an etching near the base of the blade. A bag of overflowing coins. It connects to the arm with a small brace and can be flipped under the wrist when not in use.

You cannot attune to any other weapon whilst attuned to this Katar.

Your Charisma score increases by 2, up to a maximum equal to your ability score cap.

Melee weapon attacks made with this Katar deal an additional 1d4 poison damage on a hit.

Raining Gold. You must have an open coin pouch on your person for this feature to work. When you take the attack action on your turn, you can choose to launch one gold coin at a target within 20 feet. Using your Dexterity modifer and proficiency (If you are proficient in Katars) on the to hit roll. It deals 1 damage to the creature, however the next attack you make against the creature has an increased critical hit range of 19-20. This feature consumes the gold piece as it fades to dust after the attack is resolved.

Heart of the Cards. As a bonus action, you can roll a d6. On a 1-2, you suffer 1d4 poison damage as the Katar senses your lack of faith. One a 3-4, the next attack roll you make is made at disadvantage. On a 5-6, you have advantage on your next attack, and if the attack hits, it is a critical hit. You can use this feature once, regaining the use after finishing a long rest.

This item is Glorybound

Viaken's Round Shield (Attuned)
Viakens Round Shield
+1 Shield - Minor Very Rare(4000) - Attunement

Your Constitution score is increased by 2, up to the maximum equal to your ability score cap.

Booming: As an action, you can force a creature in 5 feet of you to make a DC 15 constitution saving throw against an enemy. On a failure, they are stunned for a minute. They can attempt the save again at the end of their turn. You can do this ability again only after finishing a short or long rest.

Viaken Wood: You can increase your AC by 2 as a bonus action for a minute. You can do this once before finishing a long rest.

Get Up!: You can activate your shield as an action to heal 5d6 health to an ally within 30 feet of you that hear or see you.You can do this once, regaining this use on finishing a long rest.

This item is glorybound.

Eye of Pain
Eye of Pain
Tier 2 Prestige Mission Reward (Mission Reward)
Wondrous (Orb) - Minor Very Rare (4,000gp) - Attunement: Spellcasting/Pact Magic Class Feature

Your Constitution score is increased by 2, up to a maximum equal to your ability score cap.

Focus on the Pain: Whenever you would need to roll a concentration check on a leveled spell as a result of taking damage, you can choose to lose additional HP equal to 5 times the level of the concentrated spell to gain advantage on the concentration check. This HP loss does not trigger concentration checks.

Strength through Pain: You can sacrifice 10 HP as a bonus action to regenerate a spell slot of up to 4th level (if a full caster) or a slot of up to 2nd level (if a half caster). This ability can be used once and refreshes on short rest. This hp loss does not trigger concentration checks.

Vicious Brutality: When you critically hit with a spell attack or an enemy rolls a 1 on a saving throw against a spell that you cast, you can heal 1d6 hit points and gain 2 fast healing while conscious for 5 rounds. This can occur once per round, up to a maximum of 3 times before completing a long rest. If this effect is triggered while the fast healing is already active, its duration is refreshed to 5 rounds and no additional fast healing is gained.

This Item is Glorybound to Level 7.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Colto.

Statblock Type

Verum Character Sheet

Link/Embed