+7 | Strength |
+6 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+3 | Wisdom |
+0 | Charisma |
+6 | Acrobatics |
+6 | Animal Handling |
+3 | Arcana |
+7 | Athletics |
+0 | Deception |
+0 | History |
+3 | Insight |
+3 | Intimidation |
+0 | Investigation |
+3 | Martial |
+3 | Medicine |
+3 | Nature |
+3 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+6 | Survival |
Weapon | Hit | Damage |
---|---|---|
Katar Slash/Stab | 1d20+7 | 1d6+4 |
Unarmed Strike | 1d20+7 | 1d6+4 |
Dart throw | 1d20+3 | 1d4+6 |
Radiant Sun Bolt | 1d20+6 | 1d6+3 |
Nature's Power Pole (One handed) | 1d20+7 | 1d6+4 |
Nature's Power Pole (Two handed) | 1d20+7 | 1d8+4 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.