Amellwind's Monster Hunter World DnD 5e Supplement
Multiattack. The pukei-pukei makes two attacks: one with its tongue and one with its tail. It can replace any one of these with its water glob attack. Tongue. Melee Weapon Attack. 1d20+8 to hit, reach 10 ft, one target. Hit: 2d10+4 bludgeoning damage. Tail. Melee Weapon Attack. 1d20+8 to hit, reach 5 ft, one target. Hit: 2d8+4 bludgeoning damage. Water Glob. Range Weapon Attack: 1d20+4 to hit, range 30 / 120 ft, one target. Hit: 3d6 cold damage and the target must succeed on a DC 15 Constitution saving throw, or become poisoned with waterblight for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Water Jet - Spiral ( 1d6 recharge on 6). The pukei-pukei flies 10 feet into the air and discharges a beam of high pressurized water from its tail that spirals out from below it out to a 45-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, or take 6d8 cold damage and be poisoned with waterblight for 1 minute on a failed save, or half as much damage and is not poisoned on a successful one.
The pukei-pukei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The pukei-pukei regains spent legendary actions at the start of its turn. Kick. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft, one target. Hit: 2d8+4 bludgeoning damage. Water Jet - Arc (Costs 2 Actions). The pukei-pukei discharges a beam of high pressurized water from its mouth or tail in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one. Water Jet - Line (Costs 2 Actions). The pukei-pukei discharges a beam of high pressurized water from its mouth or tail in a 60-foot line that is 10 feet wide. Each creature in a line must make a DC 15 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one.