Shamelessly poached from GM Huzz's Sci-Fi Armoury
Grenade launchers don't possess an innate Damage or Critical Rating - instead, these are derived from the grenade cartridge they’re loaded with. Different grenade cartridges will bring different weapon qualities, so apply these to the launcher when used - they cannot be thrown by themself. Each grenade cartridge is, of course, single use, and so once used it will be consumed. By default, a grenade launcher doesn’t come with grenade cartridges.
Name | DAM | CRT | Price | Rarity | Special |
---|---|---|---|---|---|
Armour Piercing | 10 | 2 | $175 | 8 | Blast 4; Pierce 2 |
Bore | 5 | 3 | $130 | 10 | Breach 1; Guided 3 |
EMP | - | - | $65 | 8 | Overload 2; Robot Killer |
Flechette | 4 | 2 | $115 | 8 | Blast 4; Vicious 5 |
Frag | 10 | 4 | $175 | 7 | Blast 8 |
Gas | - | - | $100 | 8 | Choke 3 |
Incendiary | 8 | 5 | $90 | 8 | Blast 3; Burn 2 |
Locust | - | - | $100 | 10 | Decay 1 |
Screech | - | - | $50 | 8 | Screech 3 |
Shockwave | 6 | 2 | $200 | 9 | Blast 4; Concussive 1; Knockdown; Vicious 3 |
Singularity | 8 | 4 | $100 | 10 | Pull 3 |
Slug | 15 | 3 | $250 | 7 | Knockdown; Inaccurate 1 |
Stun | 10 | 5 | $60 | 6 | Blast 8; Stun Damage |