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Vi'tiera Laezare

Rogue 8 Class & Level
Spell Tattoo Artist Background
Miana Race
Lawful Neutral Alignment

Strength 11
+0
Dexterity 18
+4
constitution 18
+4
intelligence 18
+4
wisdom 13
+1
charisma 14
+2
Total Hit Dice 8
Hit Die
1d8+4
+3 proficiency bonus
+0 Strength
+6 Dexterity
+4 Constitution
+6 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+4 Arcana
+0 Athletics
+5 Deception
+4 History
+1 Insight
+2 Intimidation
+4 Investigation
+1 Medicine
+4 Nature
+5 Perception
+2 Performance
+2 Persuasion
+4 Religion
+8 Sleight of Hands
+6 Stealth
+1 Survival
skills Runelore (Int) (Expertise) Thieves Tools (Proficiency) Calligrapher's Tools Painter's Tools Deception Perception Sleight of Hand (Expertise) Stealth proficiencies

 
14
Armor Class
63
Hit Points
+6
Initiative
30
Speed
Aluminium Bat 1d20+6 1d8+4
Jagged Teeth:Bite Attack 1d20+6 1d4+4
DC 10 or be knocked prone. On Critical deal 1d4 bleed
Severing Claws 1d20+6 1d4+4 [1d4]Bleed on crit
Attacks
Languages

Sylvan
Thieves Cant
Primordial
Celestial
Infernal
Dwarvish
Rune Script


Proficiences
Unsettling Visage
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.


Yellow Eyed Gaze
As a reaction a marked target must make a saving throw if they have sight and meet your eyes. On a failed save the target becomes frightened for 1d4 turns.


Spellcasting

Prestidigitation

 


Spellcasting
combat equipment

Repaired Metal Bat
Deals 1d8 Bludgeoning damage

 

Tooling

Calligrapher's and Painter's Tools (flavored as Tattoo materials)
Thieves' Tools

 

Funds
22sp

Candy
Lemon Drops, Caramels, Saltwater Taffy

Equipment
Confident in her craft and it shows. She is hard working, but enjoys nothing more than relaxing after a long day. She enjoys her personal time, and strongly resents it being interrupted. As such, she goes after those who would cause such interruptions with a rage unbridled.
Personality Traits
The world would be a great place, if people would simply mind their business, and not be arseholes. However, she does take pleasure in punishing said arseholes.
Ideals
She values her friends and clientele, and respects those who adhere to laws. She respects Law enforcement, but understands that the laws that they protect also bind them to inaction sometimes. She has a special hatred for those who would use the legal system to abuse and oppress others.
Bonds
Slow to anger on the surface, but contains an unnerving amount of repressed rage, which often comes to the surface whilst doing Meana work, or if she over drinks. She is a rather jovial drunk, until someone mentions or does something to upset her.
Flaws
Dual Daggers
When you choose this Subclass at 3rd level, you gain an enhanced ability using daggers. You gain Two Weapon fighting style when wielding two daggers.

Third Level
Flick of the Wrist

Quick Draw lets you draw hidden weapons as a move action, and draw non-hidden weapons as a free action. (You can draw up to two weapons in your turn without using your object interaction for the turn.)



Reactionary

You never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain an additional +2 to initiative checks and dex saving throws.




Extra Attack
Beginning at level 5, you can attack twice, instead of once, whenever you take the Attack action on your turn


Level 6
Practiced Hand

Gain advantage for tattooing as long as prep work has been done and not in a current exhausted state.


Level 7
Steady Head

Gain advantage on rolls that trigger your emotions. You are able to keep a level head even when you want to blow up in a situation.


Take them alive

You can choose to make your ranged dagger attack non leathal by knowing the correct places to hit on a body.


El changes
Send Sight

Divination Cantrip

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You create an invisible, magical eye that looks like your shifted eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which uses your own vision. The eye can look in every direction.


Level 5
Sudden Disappearance

Once per short rest after you attack, are attacked, take damage or when a creature moves or spots you with the Search action, you can move up to half your speed as a reaction, taking the Hide action at any time during this movement.


Level 6
Extra attack[/spolier]

[spoiler]
You have gained enough skill to know where to strike your opponent to deal the most damage. You now critically strike on a roll of 19 or 20 for ranged dagger attacks.
(you can still only apply sneak attack to one attack per turn)


Level 9 [You are not here yet]
Practiced Knife

Whenever you use your action to cast a cantrip, you may make one melee weapon attack using a bonus action. You must be holding a dagger in each hand to use this feature.


Shadow Dagger

When you are hidden from a creature and miss it with a knife attack, making the attack doesn't reveal your position.
If you hit a creature you're hidden from with an attack that applied your sneak attack, you can either have that attack deal extra damage equal to half your Rogue level or gain a use of your Sudden Disappearance feature, immediately using it without needing or expending your reaction [or using your once per].

 

Observant
Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom by 1, to a maximum of 20.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


Racial Rest
Your rest time is shortened by two hours of what is your normal need.


Racial Exhaustion
You gain the ability to ignore a level of exhaustion of your choice. When you gain 7 you do die.


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Homebrew Spell Tattoo Artist

Feature: Tattoo Magic As a proficient Spell Tattoo Artist, you can create single-use tattoos, called spellwrought tattoos, that store known spells of fifth level or lower.   Resources: You have learned to modify Calligrapher’s supplies by hardening special quills and have developed unique ink recipes for your tattoos. Scribing a spellwrought tattoo takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spellwrought Tattoo Costs table. In addition, you must provide any material components required for the casting of the spell. Moreover, you must have the spell prepared, or it must be among your known spells, in order to scribe a tattoo of that spell.   If the tattooed spell is a cantrip, the version on that the tattoo works as if the caster were 1st level.   SPELLWROUGHT TATTOO COSTS Spell Level Time Cost Cantrip 1 day 20 gp 1st 1 day 35 gp 2nd 3 days 350 gp 3rd 1 workweek 700 gp 4th 2 workweeks 2,500 gp 5th 4 workweeks 5,000 gp   Placement: The tattoo must be inked onto a creature with a corporeal body. Regardless of size, a humanoid’s body has a specific number of segments available for tattooing. A tattoo can be arranged on any contiguous available body segments.   BODY SEGMENT CHART Body Part Segments Available Scalp 2 Limb 4 Back 8 Chest 8   MAGIC TATTOO COVERAGE Tattoo Rarity Segments Required Common 1 Uncommon 2 Rare 4 Very Rare 8 Legendary 24   Complications: Crafting a spellwrought tattoo is a meticulous task. When tattooing a third level spell, there is a 10 percent chance of a complication. Fourth level spells have a 20 percent chance of complication and fifth level spells have a 40 percent chance of complication.   SPELLWROUGHT TATTOO COMPLICATIONS d6 Tattoo Complication 1 You bought up the last of the rare ink used for tattooing, angering a tattoo artist in the closest town. 2 The priest of a temple of good (or a potential rival) accuses you of trafficking in dark magic. 3 The creature bleeds excessively during the process, requiring it to rest for 1 day after completion of the tattoo. 4 Due to a strange error in creating the tattoo, it is instead a random spell of the same level. 5 The creature’s skin takes well to tattoos, reducing time by 1 day. 6 A thief (or a potential rival) attempts to break into your workroom.

Skill Proficiencies Skill Proficiencies: Runelore, Sleight of Hand
Tool Proficiencies Caligrapher's Tools (flavored as Tattoo Supplies
Equipment Caligrapher's Tools

Features

Tattoo Magic As a proficient Spell Tattoo Artist, you can create single-use tattoos, called spellwrought tattoos, that store known spells of fifth level or lower.

Suggested Characteristics

Spell Tattoo Artists are among the most interesting people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness.

Traits

Ideal

Bond

Flaw

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

House of Miana

Ability Score Increase +1 to Str, +1 Dex, +1 Con
Size Medium
Speed 30ft in human and hybrid, 40 in beast form.

Vulnerability to Iron, Piercing  Shapechanger: The El Cucuy can use its action to polymorph into a hybrid or a beast form. While in hybrid form it can choose only one of the features on the list below. Beast form gives access to all. You are considered proficient with your teeth and claws.   Woe of the Abused: You can hear the call of those that are abused within 100 ft, you can use an action to activate this ability for 10 minutes. You can hear the secret whispers of the heart of those that are abused and their desire associated with it. This works on recently deceased bodies if this applies to them (arrive within an hour). This will apply marks to those that trigger this, with your focus being higher on those that come from female criers.   Yellow Eyed Gaze (Beast): As a reaction a marked target must make a saving throw if they have sight and meet your eyes. On a failed save the target becomes frightened for 1d4 turns.   Jagged Teeth (Hybrid or Beast) Bite: Melee Weapon Attack: +str/dex to hit, reach 5 ft., one target. Hit: 1d4 + str/dex piercing damage. If the target is a creature, it must succeed on a DC (8+ Strength +Prof) saving throw or be knocked prone. On a crit apply 1d4 additional bleed damage.   Severing Claws (Hybrid or Beast) Claw: Melee Weapon Attack: +str/dex to hit, reach 5 ft., one target. Hit: 1d4 + str/dex slashing damage. On a crit apply 1d4 additional bleed damage. Ability Score Increase +1 dex, +1 str, and +1 cha Movement 30 ft in beast full form 40 ft   Unsettling Visage:
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.

Languages. Sylvan (Seelie Court Variant)

Statblocks for companions, followers and other allies.

Hooves

Small Satyr, Child, Any

Armor Class
Hit Points
Speed: 30 ft

STR


( -5 )

DEX


( -5 )

CON


( -5 )

INT


( -5 )

WIS


( -5 )

CHA


( -5 )

Languages Sylee

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Ravion.

Statblock Type

Character Sheet (Legacy)

Link/Embed