Minor - Haphephobia
Pets & Mounts
Shiro:
Non-poisonous Snake / Male / Color: White
Tiny / Beast / Unaligned
Armor Class 13
Health points 2 (1d4)
Speed 30ft., Swim 30ft.
Str 2 (-4) Dex 16 (+3) Con 10 Int 1 (-5) Wis 10 Cha 3 (-4)
Skills -
Senses Blindsight 10ft., passive perception 10
Languages -
Challenge 0
Actions
Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 Piercing damage.
Race Trait's
ASI +2 Cha +1 Dex +1 Wis
Dark vision 60ft
Fey Ancestry: Advantage on Saving Throws against Charm effects,
Immune to Sleep effects of Magic Nature
Race Skill Versatility: Investigation / Animal Handling
Origin Boon (Khao(Jungle) / Exile)
Prof(Khao): Nature
Prof(Exile): Poisoner Kit & Survival
Jungle: +1 Wis
Exile: Spells cast on Self have Tripple duration
Language
Common
Elvish
Dwarven
Thieves Cant
Rogue/Assassin Traits:
Skills and Expertise
Rogue Skills: Stealth / Sleight of Hand / Perception / Acrobatics
Rogue 1 (Expertise) : Stealth / Thieves Tools
Lv. 1 Sneak Attack
1d6 if Advantage or Friendly unit is adjecent to target
Lv. 2 Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Fighter/Champion Traits:
Lv. 1 Fighting Style
Two-Weapon Fighting:
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Lv. 1 Second Wind
once a Turn as a Bonus action Heal for 1d10+3
(+ = Fighter class level) need to Have a Short or Long rest to use that Feature again
Lv. 2 Action Surge
This unit gets to have another Action this turn / This Feature is only useable once, and is regained uppon a short or long rest
Lv. 3 Improved Crits
This unit Roll's Crits on 19 and 20
Lv. 4 Dual-Wielder-Feat
This Creature gains +1 AC if it has a Seperate melee weapon in Each hand
This Creature can use the Two-Weaponfighting Style even if the One-handed weapons aren't light
This Creature can draw or Stow two one-handed weapons where as normaly it would only be able to draw or stow one
Lv. 5 Extra Attack
This unit Can make Another Attack per Turn
Class/Racial Features & Traits