Melee templates are designed to allow a player to create the type of weapon they want for their character to use. When a character is acquiring a melee weapon they can either purchase a standard weapon (see above) or a specialised melee weapon by applying a melee weapon template. A PC nominates which template they’re applying to what weapon, and then factor in the Encumbrance modifier, cost multiplier, and rarity increase. A standard melee weapon can only ever have one template applied to it. Furthermore, weapon templates are permanent - Melee templates aren’t attachments or modifications as such, but rather a tool for the players to try and find that one perfect melee weapon which suits them best.
Name | En | Price | Rarity | Special |
---|---|---|---|---|
Brutal | +1 | x3 | +4 | Vicious +3 |
Guard | +0 | x2 | +4 | Defensive +1 |
Energised | +1 | x3 | +4 | Pierce +1 |
Mastercrafted | +0 | x2 | +4 | Accurate +1 |
Shock | +0 | x2 | +2 | Disorient +1 |
Quicksilver | +0 | x10 | +5 | Linked +1 |