Shamelessly poached from GM Huzz's Sci-Fi Armoury
Name | Restrictions | HP | Price | Rarity | Special |
---|---|---|---|---|---|
Angled Grip | R:L, R:H | 1 | $600 | 2 | (Once per Turn; Incidental) Aim Maneuver |
Airburst Trigger | Grenade Launchers | 1 | $250 | 6 | -b from cover |
Double Tap | Any Ranged weapon with Linked or Limited Ammo, except for Sunfire | 2 | $3.5k | 8 | Linked +1 |
Heartbeat Sensor | Any | 2 | $500 | 8 | (Maneuver) Make a Computers 2 check to detect the exact location of biological beings. The GM may add +b if solid obstructions are between targets and the sensor, or +bb if they're very dense. |
Extended Ammo Supply | Any weapon without Limited Ammo | 1 | $150 | 6 | (Out of Turn, Incidental, 1 DP) Ignore an "out of ammo" result; +h needed to trigger Click-click |
MedGrip | Any | 1 | $150 | 5 | (Incidental to use, Action to load/swap) A stimulant (usually painkillers from an Autohealer, or combat-enhancement drugs) may be loaded into this attachment. When needed, it can be quickly applied to the holder of the item. |
High Burn | Beam | 1 | $500 | 6 | DAM +2; hh may be spent to have it run out of ammo. |
Last Laugh | R:L, R:H, G | 1 | $50 | 8 | (Incidental) Can switch this item to/from explosive mode. While in this mode it cannot be fired as per normal, but can be thrown just like a grenade (R:L, RNG S). Once thrown, the weapon and any equipped attachments are destroyed. |
Rapid Rail Loader | Rail | 2 | $750 | 9 | +Autofire |
Suppressor | Slug | 1 | $250 | 5 | If at Long or more RNG, shots can't be heard. If at Medium or less range, +bb to detect the sound of this weapon. |
Tagger | R:L, R:H, G | 1 | $950 | 7 | (Action, RNG Long) Once used on a visible target, until the start of the next Turn allies receive +b against the tagged target. |
Velocity | Slug | 1 | $550 | 7 | (Incidental) Choose a mode: High Velocity (DAM +1), Normal Velocity (no change), Low Velocity (Combat checks +a) |
Vertical Grip | R:L, R:H, G | 1 | $500 | 2 | (Once per combat check) Reroll any one b |
Reflex Sight | R:L, R:H, G | 1 | $500 | 3 | -h from combat checks at Short or Medium RNG. |
Telescopic Sight | R:L, R:H, G | 1 | $300 | 2 | +b to combat checks and visual Perception checks at Long+ Range |
Cornershot VidSight | Autorifles, carbines, laser rifles, marksman rifles | 2 | $950 | 8 | (Incidental) +d = Can blindfire accurately. |
| Restrictions | HP | Price | Rarity | Special*/ |