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Apparel Attachments (GMH; Genesys)

Shamelessly poached from GM Huzz's Sci-Fi Armoury


NameRestrictionsHPPriceRaritySpecial
Articulated LimbsAny2$2.5k7The user is treated as having four extra arms. During their turn, they may spend 1 less Strain for an additional Maneuver. Furthermore, they receive -bb from any task where having the additional arms may be beneficial.
Antigrav ShuntersSk 2+ OR Def 1+2$17508(Once per Encounter, Incidental) Ignore the effects of gravity for one Maneuver.
Energy Absorbtion WeaveAny without Kinetic Absorption Weave1$1.5k8Treat Soak as +1 against Laser, Pulse, Stun, Sunfire and any similar energy based damage.
Forcefield GeneratorSk 2+ OR Def 1+1$1.5k9rDef +2. GM may spend hhh or d to overload the shield and have it power down. An energy shield requires 12 hours of recharging before it can be reactivated.
Grenade StorageSk 2+ OR Def 1+2$2504Up to 5 grenades can be carried while ignoring their Encumbrance.
Kinetic Absorbtion WeaveAny without Energy Absorption Weave1$1.5k8Treat Soak as +1 against Rail, Slug, Shockwave and any similar kinetic based damage, except for Melee and Brawl attacks.
Saviour DomeCarapace or Power Armour1$3k10(Once per Session, Out of Turn Incidental) Soak +5 for the wielder and all characters in Engaged Range against attacks originating from Short (or longer) Ranges.
Shock PlatingSk 2+ OR Def 1+1$7506Soak +1 against Melee and Brawl attacks; +2 Encumbrance
Emergency Forcefield BlastSk 2+ OR Def 1+2$1.5k8(Once per Encounter, Maneuver) Upon activating this attachment, all characters within Engaged Range must make an Athletics 3 check; those that fail are knocked prone. Targets with a Silhouette of 2+ automatically succeed.
Combat Stim Injector SystemSk 2+ OR Def 1+1$4505(Incidental to use, Action to load) Apply a dose of any injectable stimulant. Capacity of 6.
Optical CamoflagueSk 2 or less2$6.5k10Upgrade Stealth checks twice.
(X) HUD SoftwareAny, as long as that specific bonus has not yet been applied1$5005When acquired, choose one of the following skills for this attachment to be permanently specialised for: Computers, Cool, Piloting, Mechanics, Leadership, Perception, Ranged, Skulduggery or Vigilance. Replace (X) with the name of the chosen specialised skill.
When making a check for the chosen skill, may reroll any one positive dice.
(X) Specialisation Utility UpgradeAny, can only be applied once2$3k7When acquired choose one of the following skills for this attachment to be permanently specialised for: Astrogation, Computers, Mechanics, Medicine, Piloting, Skulduggery or Survival. Replace (X) with the name of the chosen specialised skill.
(Once per Session) The user may spend 2 DP to add t to their check that this attachment is specialised for.

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RestrictionsHPPriceRaritySpecial*/

Created by

Nijoloblob.

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Generic, Table

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