Shamelessly poached from GM Huzz's Sci-Fi Armoury
Name | Restrictions | HP | Price | Rarity | Special |
---|---|---|---|---|---|
Articulated Limbs | Any | 2 | $2.5k | 7 | The user is treated as having four extra arms. During their turn, they may spend 1 less Strain for an additional Maneuver. Furthermore, they receive -bb from any task where having the additional arms may be beneficial. |
Antigrav Shunters | Sk 2+ OR Def 1+ | 2 | $1750 | 8 | (Once per Encounter, Incidental) Ignore the effects of gravity for one Maneuver. |
Energy Absorbtion Weave | Any without Kinetic Absorption Weave | 1 | $1.5k | 8 | Treat Soak as +1 against Laser, Pulse, Stun, Sunfire and any similar energy based damage. |
Forcefield Generator | Sk 2+ OR Def 1+ | 1 | $1.5k | 9 | rDef +2. GM may spend hhh or d to overload the shield and have it power down. An energy shield requires 12 hours of recharging before it can be reactivated. |
Grenade Storage | Sk 2+ OR Def 1+ | 2 | $250 | 4 | Up to 5 grenades can be carried while ignoring their Encumbrance. |
Kinetic Absorbtion Weave | Any without Energy Absorption Weave | 1 | $1.5k | 8 | Treat Soak as +1 against Rail, Slug, Shockwave and any similar kinetic based damage, except for Melee and Brawl attacks. |
Saviour Dome | Carapace or Power Armour | 1 | $3k | 10 | (Once per Session, Out of Turn Incidental) Soak +5 for the wielder and all characters in Engaged Range against attacks originating from Short (or longer) Ranges. |
Shock Plating | Sk 2+ OR Def 1+ | 1 | $750 | 6 | Soak +1 against Melee and Brawl attacks; +2 Encumbrance |
Emergency Forcefield Blast | Sk 2+ OR Def 1+ | 2 | $1.5k | 8 | (Once per Encounter, Maneuver) Upon activating this attachment, all characters within Engaged Range must make an Athletics 3 check; those that fail are knocked prone. Targets with a Silhouette of 2+ automatically succeed. |
Combat Stim Injector System | Sk 2+ OR Def 1+ | 1 | $450 | 5 | (Incidental to use, Action to load) Apply a dose of any injectable stimulant. Capacity of 6. |
Optical Camoflague | Sk 2 or less | 2 | $6.5k | 10 | Upgrade Stealth checks twice. |
(X) HUD Software | Any, as long as that specific bonus has not yet been applied | 1 | $500 | 5 | When acquired, choose one of the following skills for this attachment to be permanently specialised for: Computers, Cool, Piloting, Mechanics, Leadership, Perception, Ranged, Skulduggery or Vigilance. Replace (X) with the name of the chosen specialised skill. When making a check for the chosen skill, may reroll any one positive dice. |
(X) Specialisation Utility Upgrade | Any, can only be applied once | 2 | $3k | 7 | When acquired choose one of the following skills for this attachment to be permanently specialised for: Astrogation, Computers, Mechanics, Medicine, Piloting, Skulduggery or Survival. Replace (X) with the name of the chosen specialised skill. (Once per Session) The user may spend 2 DP to add t to their check that this attachment is specialised for. |
| Restrictions | HP | Price | Rarity | Special*/ |