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Fire (A.K.A Crackle) Deca (De-Caw)

Artificer (3) / Rouge ( 2) T =5 Class & Level
Guild Artisan -Armorer,Locksmith, Finesmith Background
KenKu Race
Netural Alignment

Strength 12
+1
Dexterity 17
+3
constitution 16
+3
intelligence 16
+3
wisdom 14
+2
charisma 16
+3
Total Hit Dice 5
Hit Die
1d8+3
+3 proficiency bonus
+1 Strength
+3 Dexterity
+6 Constitution
+6 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+6 Arcana
+1 Athletics
+9 Deception
+3 History
+5 Insight
+3 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+5 Perception
+3 Performance
+7 Persuasion
+3 Religion
+3 Sleight of Hands
+9 Stealth
+2 Survival
skills Common and Auran, Aracockran   R-Stealth R-Deception B-Insight B-Persuasion C-Arane C-Perception      
  proficiencies

 
13
Armor Class
48
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
two handaxes 1d20+6 1d6+3
Claw attack 1d20+6 1d4+3
Light Crossbow 1d20+6 1d8+3
Attacks
Proficient in ALL wepons (Battle smith)
Light and Med Armor +Shilds
Thieves tools
Tinkers tools
Armorers, locksmith, and finesmith tools
Blacksmithing tooks
Proficiences
+6 to hit \ Spell Save DC 8 + Proficiency Bonus+ Int Mod
(14)
(Every day you can get new spells)
Can: Posionspray, Mending
1st: Alexander's Well of Gravitas, Catapult, Absorb Elements
Extend spells: Shield, Heroism


Spellcasting
Handaxe x2 [range 20/60 returning ]
Scalemail 14 + Dex modifier (max 2) (50 gp)
Sheild (+2 To AC when Equipped. ) ( 10 gp)
Steel Defender
Bag Of Holding
Rob Of UIseful Items
Bag of 100 gp
Bag of 100gp
Rowboat
Iron door
Portable ram
4 potions of healing
Silver coffer
A riding horse with saddle bags.
Equipment
Im well known for my work, and i want to make sure everyone appreciates it. IM always taken aback when people haven't heard of me.
Personality Traits
If I have to bear this cross then so do you. If you take it off my back, then I will take it off yours.
Ideals
I owe my guild a great debt for forging me into the person i am today.
Bonds
I'll do anything to get my hands on something rare or priceless.
Flaws
Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Ambusher. You have advantage on attack rolls against any creature you have surprised.

Voice of Deceit. You have proficiency in the Deception skill.
Mimicry. You can mimic any sounds you have heard, including voices. This talent extends to handwriting. A creature that hears your sounds can tell they are imitations with a successful Wisdom (Insight) check, and a creature that sees your forgery can tell it is a forgery with a successful Intelligence (Investigation) check. The DCs of these checks are each equal to 8 + your Charisma modifier + your proficiency bonus.

Infusion: **Throwing Weapon (Returning ), Alcamay jar, Bag Of holding, Repeating Shot

Thieves cant
Expertise
Sneak attack
Cunning Action



Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for race/species of the character.

Kenku

Ability Score Increase +2 DEX, +1 WIS
Size Medium
Speed 30ft

Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.   Kenku Training. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.   Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Languages. Read and Write in Common and Auran Speak using mimicry trait

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Created by

KyzaStardust.

Statblock Type

Character Sheet (Legacy)

Link/Embed