+1 | Strength |
+3 | Dexterity |
+6 | Constitution |
+6 | Intelligence |
+2 | Wisdom |
+3 | Charisma |
+3 | Acrobatics |
+2 | Animal Handling |
+6 | Arcana |
+1 | Athletics |
+9 | Deception |
+3 | History |
+5 | Insight |
+3 | Intimidation |
+3 | Investigation |
+2 | Medicine |
+3 | Nature |
+5 | Perception |
+3 | Performance |
+7 | Persuasion |
+3 | Religion |
+3 | Sleight of Hands |
+9 | Stealth |
+2 | Survival |
Weapon | Attack | Damage |
---|---|---|
two handaxes | 1d20+6 | 1d6+3 |
Claw attack | 1d20+6 | 1d4+3 |
Light Crossbow | 1d20+6 | 1d8+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Kenku Training. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages. Read and Write in Common and Auran Speak using mimicry trait
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.