Darkvision - 60 ft Frontline against Magic - You have advantage on all Int, Wis, and Cha saving throws against magic Artificer's Lore - Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply Tinker - You have proficiency with artisan's tools (tinker tools). Using those tools you can spend 1 hour and 10 gp worth of materials to construct a clockwork device.
Languages. Common, Dwarven (Pigeon), Dwarven (Regional Dialect)
Device | Cost | Sells For | Use |
---|---|---|---|
Clockwork Toy | 5 GP | 10 GP | A small toy animal that is wound with a key, When placed on the ground it moves 5 feet across the ground, then turns a random direction. |
Fire Starter | 3 GP | 15 GP | A flint and steel contraption that produces a spark when the button is pressed |
Music Box | 10 GP | 30 GP | When opened, the box plays a single song at a moderate volume until the mechanism is unwound or the box is closed. A key is used to wind it up. |