Remove these ads. Join the Worldbuilders Guild

Eira Fynnstal

Sorcerer 2 Class & Level
Farmer Background
Human Race
NG Alignment

Strength 12
+1
Dexterity 15
+2
constitution 15
+2
intelligence 13
+1
wisdom 14
+2
charisma 18
+4
Total Hit Dice 2
Hit Die
1d6+2
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+1 Arcana
+1 Athletics
+4 Deception
+1 History
+4 Insight
+4 Intimidation
+1 Investigation
+2 Medicine
+3 Nature
+2 Perception
+4 Performance
+6 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
15
Armor Class
2
Hit Points
+2
Initiative
30ft
Speed
WeaponAttackDamageType
Shortbow 1d20+4 1d6 Piercing
Quarterstaff 1d20+3 1d6 / 1d8 Bludgeoning
Sling 1d20+4 1d4+2 Bludgeoning
Attacks
Skill Proficiencies: Animal Handling and Nature
Tool Proficiencies: Land Vehicles and Farm Implements
Equipment: A farm implement (such as a pitchfork or shovel), a set of work clothes or common clothes, a wide brimmed hat, a sack containing 5 gp worth of trade goods, and a belt pouch containing 5 gp or 1d4+2 gp.

You have a practical, working knowledge of astrology and meteorology, and can easily track the time and date as well as predict the weather within a few hours, or days if you're lucky. You understand the "secrets of life"; the needs of life (water, light, air, salt, etc.), the patterns of physical inheritance, and the connections between different plants and animals.

Weapons: Daggers, darts, slings, quarterstaffs,
light crossbows
Armour: none
Sorcery Points - use 2 to create an extra spell slot as a bonus action

Draconian ancestor - Gold
Can speak, write and read Draconic

Double proficiency bonuses when interacting with Drag0js (cha rolls)
+1hp/level of sorcerer
AC=13+DEX w/o armour because of scales
Proficiences
Cantrips
1. Ray of Frost
2. Firebolt
3. Bladeward
4. Light

1-Level
1. Thunderwave
2. Shield
3. Featherfall
Spellcasting
37 CP | 1 GP

  • Quarterstaff
  • Short bow
  • Dagger
  • Arcane Focus (Dragon tooth)
  • Explorer's Pack
  • Flute
  • Work Clothes
  • Equipment
    Eira is open and friendly, with a common-sense no-nonsense attitude to life. She’s stoic and hardy, and doesn’t complain about small annoyances or petty things. Instead, she’s likely to try to find the bright side of life, active and always ready to pitch in on a job that needs doing. She has little patienc with whining willies, as she calls them. She inherently bows to the knowledge of her “superiors”, since she is aware that she knows little of the world - and this can lead her to be a little credulous and gullible.
    Personality Traits
    If it ain't broken, don't fix it
    Ideals
    I will never forget the farm I grew up or my Papy
    Bonds
    Inexperienced, and quite gullible
    Flaws
    Cast Commune with Nature, once per day at will
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    [block: light crossbows  

    Sorcerer


    Hit Points

    Hit Dice: d6 per Sorcerer level
    Hit Points at first Level: 1d6
    Hit Points at Higher Levels: 1d6 + your Constitution modifier

    Proficiences

    Armor: None
    Weapons: Daggers, darts, slings, quarterstaffs, light crossbow
    Tools: None
    Saving Throws: Constitution, Charisma
    Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

    Starting Equipment

    (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a component pouch or (b) an arcane focus (a) a dungeoneers pack or (b) an explorers pack two daggers


    Spellcasting

    An event in your past, or in your life of a parent or ancestor, left and indelible mark on you. infusing you with arcane magic. this font of magic, whatever its origin. fuels your spells.

    ]

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    ]

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Level 0 Spells

    Cantrips 1. Ray of Frost 2. Firebolt 3. Bladeward 4. Light ]

    Level 1 Spells

    1-Level 1. Thunderwave 2. Shield 3. Featherfall ]

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Janet.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed