These 3-foot-long insects boast a pair of glowing organs on the back of the abdomen that give off bright light and that continue to glow for days, even after the creature’s death. Flash beetles are commonly herded and harvested by miners and spelunkers, as their glow is considered safer than torches and less expensive than lamps. Denizens of the Darklands often domesticate and train these insects, using them as pets, livestock, or caging them to use as organic sources of light in areas frequented by visitors unaccustomed to the darkness. | |
Perception | +6; low-light vision |
Skills | Acrobatics +6, Athletics +4 |
STR +1 , DEX +3 , CON +2 , INT -5 , WIS +1 , CHA -2 | |
AC | 16 |
Saving Throws | Fort +5, Ref +8, Will +4 |
HP | 6 |
Speed | 20 feet, fly 15 feet |
Melee | 1 action mandibles +8 (agile, finesse), Damage 1d4+1 piercing |
Ranged | 1 action Light Flash (concentrate, light) The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura must succeed at a DC 17 Fortitude save or be Dazzled for 1 minute. The flash beetle’s glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash. |
Special Abilities | Luminescent Aura (aura, light) 10 feet. The flash beetle’s bioluminescent organs fill the area with bright light. |