Special Abilities: Bioroids do not need to eat, sleep, or breathe, and they are unaffected by toxins and poisons. They do not reduce their strain threshold when they receive cybernetics (cybernetics represent upgraded mechanical components instead of true cybernetics).
Inorganic: Since bioroids are inorganic, they do not gain the benefits of healing wounds with slap patches (painkillers) or a Medicine check. Bioroids can heal wounds and strain naturally by resting, as their systems attempt self-repairs. Bioroids can also be “healed” by using the Mechanics skill instead of the Medicine skill, but otherwise following the rules in the Medical Care section on page 116 of the Genesys Core Rulebook.