Izzet Engineer
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the lzzet League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending lzzet laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies Arcana, Investigation
Tool Proficiencies One type of artisan's tools
Languages Choose one of Draconic, Goblin, or Vedalken
Equipment An Izzet insignia, one set of artisan's tools, the charred and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins).
Features
URBAN INFRASTRUCTURE
The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture - primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders. You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.
IZZET GUILD SPELLS Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the lzzet Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Spell Level |
Spells |
Cantrip |
produce flame, shocking grasp |
1st |
chaos bolt, create or destroy water, unseen servant |
2st |
heat metal, rope trick |
3st |
call lightning, elemental weapon, glyph of warding |
4st |
conjure minor elementals, divination, Otiluke's resilient sphere |
5st |
animate objects, conjure elemental |
Rank and Renown
Renown within the lzzet League brings with it more responsibility in your chosen field of study, as well as an increasing ability to choose the activities that interest you. This greater responsibility and independence is reflected in a progression of ranks, from that of a mere attendant to a coveted position on the Izmagnus.
RANK l: RESEARCHER Prerequisite: Renown 3 or higher in the lzzet League, Spellcasting or Pact Magic class feature
When you have advanced the guild's interests and survived a few magical experiments, you graduate into a position where you can conduct experiments yourself. Only a spell caster can craft and operate the laboratory equipment involved in lzzet experiments. As a researcher, you can request equipment for use in your experiments and during adventures. You can secure the aid of 1d4 barely competent attendants to assist you. Your attendants use the commoner statblock in the Monster Manual. When you achieve this rank, you can help create your own mizzium apparatus (described in chapter 5). To do so, you must spend 10 days of downtime in an Izzet workshop, assisting a more experienced researcher in the construction of the device. The apparatus is given to you at the end of this time. If your apparatus is lost or destroyed, you can create a replacement by spending 50 gp and another 10 days of downtime.
SCORCHBRINGER (SPECIAL ROLE) Prerequisite: Renown 3 or high er in the Izzet League
Scorchbringers are soldiers assigned to protect lzzet laboratories. As a scorchbringer, you are given a pyroconverger (described in chapter 5) and are expected to use it in the defense of Izzet property. If your pyroconverger is lost or destroyed, you can get a replacement for 50 gp.
RANK 2: SUPERVISOR Prerequisite: Renown 10 or higher in the Izzet League
Whether you're an accomplished researcher, a committed soldier, or even a dedicated (and skilled) attendant, you are eligible for promotion to a supervisor position. As a supervisor, you oversee your former peers. Your role is primarily to translate the instructions of the director above you into concrete tasks that the people who report to you can accomplish. If your director sends you on a mission outside the laboratory, you receive an Izzet charm (described in chapter 5) at the start of the mission. As a supervisor, you earn a salary sufficient to maintain a modest lifestyle.
INDEPENDENT RESEARCHER (SPECIAL ROLE) Prerequisite: Rank 1 and renown 10 or higher in the Izzet League, Spellcasting or Pact Magic class feature
Not every researcher chooses to advance through the ranks of management to become a supervisor. As an independent researcher, you can use the resources of your laboratory to conduct any kind of experiment. Assisting you in your research are 2d6 competent attendants (use the commoner stat block in the Monster Manual, and give them proficiency in the Arcana skill). In addition, you can create your own Izzet charm (described in chapter 5), given 5 days of work and access to your laboratory. When you do so, any other charms you have created vanish.
RANK 3: DIRECTOR Prerequisite: Renown 25 or higher in the Izzet League
You oversee a laboratory and all its personnel. In addition, as a director, you are eligible to join the Izmundi, the Izzet board of directors, as a representative of your laboratory. You must have the approval of Niv-Mizzet, and a position on this board usually becomes available only if a vacancy opens up. If you assemble your own laboratory, you can be added to the board as an additional member. It's up to the Izmundi to assemble the correct team to carry out the guildmaster's directives. The Izmundi decides which laboratory should have primary responsibility for any given project, and the director of that laboratory is responsible for assigning people to the team. Within the bounds of Niv-Mizzet's directives, you have wide latitude in directing the activities of your laboratory. That means you can steer the researchers of your laboratory toward the creation of particular items or effects. Between adventures, you can maintain yourself at a comfortable lifestyle as a member of the Izmundi.
RANK 4: ADVISOR Prerequisite: Rank 3 and renown 50 or higher in the Izzet League
As one of the most famous members of the guild, you are eligible to join the ranks of the Izmagnus. The decision to include you on this board is solely Niv -Mizzet's. The number of members on the board isn't fixed, so you don't need to wait for a vacancy. As a member of the Izmagnus, you have the ear of the dragon guild master. You can never be fully aware of the scope of his plans, but you know more about them than anyone aside from the other members of the board. The guildmaster listens to your opinion, even though you're not an ancient dragon with thousands of years of accumulated knowledge and wisdom. Ultimately, Niv-Mizzet tells you what to do - and you (along with your peers) tell the rest of the guild how to do it. As a member of the Izmagnus, you can maintain yourself at a wealthy lifestyle between adventures.
Suggested Characteristics
Alignment: Usually chaotic, often neutral
Suggested Races: Human, goblin, vedalken
Suggested Classes: Fighter, sorcerer, wizard
You might enjoy playing a character who belongs to the Izzet League for any of the following reasons:
• You like to make things happen and don't care about the consequences.
• You're drawn to wild magic and dangerous explosions.
• You want to be an innovative genius.
• You relish the madcap high jinks of goblins.
Traits
d8 | Personality Traits |
---|
1 | I have a hard time staying focused on ... oh, and my brain tends to jump from one ... did I mention focus? |
2 | I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is! |
3 | It's not magic -or anything, really -if you do it only halfway. Whatever I do, I give it all I've got. |
4 | I do what my gut tells me. |
5 | Life's an experiment, and I can't wait to see what happens. |
6 | I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension. |
7 | Great ideas are fine, but great results are what counts. |
8 | If you can guess what I'm about to do, that means I've run out of imagination. |
Ideal
d6 | Ideals |
---|
1 | Guild. My guild is all that really matters. (Any) |
2 | Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic) |
3 | Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any) |
4 | Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful) |
5 | Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic) |
6 | Power. Some day I'll find or create the magic that will make me the most powerful being in Ravnica. (Evil) |
Bond
d6 | Bond |
---|
1 | I have dedicated my life to finding a solution to a scientific problem. |
2 | I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me. |
3 | I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it. |
4 | I have the schematics for an invention that I hope to build one day, once I have the necessary resources. |
5 | A fellow student and I are racing to solve the same scientific puzzle. |
6 | I would do anything the guildmaster told me to do |
Flaw
d6 | Flaws |
---|
1 | If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it. |
2 | I get bored easily, and if nothing is happening I'll make something happen. |
3 | Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated. |
4 | I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety. |
5 | I'm convinced there's not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect. |
6 | I'm incapable of admitting a flaw in my logic. |