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Shargran Ollin

7 Level (14000/34000 XP for level-up) Soldier Rank 2 (Sergeant Dalthuan Tribe Heritage Background Half-Orc Race / Species / Heritage LN Alignment
Barbarian - Ancestral Guardian
Level 7
Hit Dice: 7/7
1d12+3 Class 1

STR
21
+5
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
8
-1
CHA
12
+1
86
Hit Points
+3
Initiative (DEX)
18
Armor Class (AC)
+3
Prof. Bonus
40/80/0
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+8 Strength
+3 Dexterity
+6 Constitution
+1 Intelligence
-1 Wisdom
+1 Charisma
saving throws
+12 Acrobatics DEX
-2 Animal Handling WIS
+2 Arcana INT
+22 Athletics STR
+8 Deception CHA
+2 History INT
+3 Insight WIS
+8 Intimidation CHA
+3 Investigation INT
skills
-2 Medicine WIS
+8 Nature INT
-2 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+6 Sleight of Hand DEX
+6 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Halberd +8 STR 1d10+5 slashing or piercing
 reach 10 ft., heavy, two-handed
Maul +8 STR 2d6+5 bludgeoning
 heavy, two-handed
Javelin +8 STR 1d6+5 piercing
 thrown (30/120)
Attacks
Javelin x 4

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common (Nahuatl), Orcish, Dwarvish

Languages & Proficiencies
Hard to pin down.

Personality Traits
Protect the land, protect the tribe, protect the truth - in that order.

Bonds


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Heroic Dalthuan Halberd of Surging Strength

Weapon Ancient heroes of the Dalthuan tribe have wielded this weapon through the ages. While attuned to it, it grants the following properties:

  • Courage: you have advantage on saving throws against fear effects.
  • Break Grapple: when grappled by multiple targets, you may choose to break the strongest. If you succeed, you break all grapples at once.
  • Magic Attacks: attacks with this weapon are considered magical.
Uncommon -- Requires Attunement
 

Type Damage Damage Range
Martial Melee 1d10 / 1d6 Slashing

Weight: 6lb

Maul

Weapon Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial Melee 2d6 Bludgeoning Heavy, Two-Handed

Weight: 10lb


 

PHB, page 149

Javelin

Weapon Common

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Type Damage Damage Range Properties
Simple Melee 1d6 Piercing 30/120 ft.

Cost: 5 sp Weight: 2 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

PHB 154, XGE 83

Mason's Tools

Artisan Tool Varies

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.   Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick.   Components. Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square.

History. Your expertise aids you in identifying a stone building's date of construction and purpose, along with insight into who might have built it.

Investigation. You gain additional insight when inspecting areas within stone structures.

Perception. You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.

Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.  

Activities

Chisel a small hole in a stone wall DC 10

Find a weak point in a stone wall DC 15

Cost: 10 gp Weight: 8lb


 

The statblocks of your class features

Orcish Fury

Orc, Half-Orc

  • Strength or Constitution +1 (max 20)
  • When you hit with an attack that utilizes your Strength modifier, you can roll one additional damage die and add it to the total. You may use this feature a number of times equal to your Strength modifier + Constitution modifier. Your available uses recharge on a long rest.
  • Immediately after you use Relentless Endurance, you can use your reaction to make a single attack that utilizes your Strength modifier.

 

Hoplite

  • Add +1 to Stremgth or Dexterity (max 20)
  • Gain proficiency with medium shields
  • While on foot, you may wield a polearm with both hands while effectively wielding your medium shield on the forearm of your off-hand.
  • While you are wielding a polearm weapon, other creatures provoke an opportunity attack from you when they enter your reach.

 

Dalthuan Tribe Heritage

You are a member of the Dalthuan tribe - native to the harsh mountains of northwestern Mazteca. You are likely a grey- or green-skinned Orc, but may be a Half-Orc. You are allied with the Tepanec Humans to the south and have a tenuous relationship with the Dwarvish and Goliath clans in the area. You are at all-out-war with the Goblinoids of the subcontinent. Kill or capture any of their members on sight.  
 

Skill Proficiencies Athletics, Survival
Tool Proficiencies Artisan's tool
Languages Any of your choice
Equipment Hunting trap, set of tattoos, traveler's clothes (cold weather), pouch 10 gp.
Lifestyle Spartan

Features

Feature: Dalthuan Heritage You have an excellent knowledge not only of your tribe's territory, but also of the terrain and natural resources of the rest of the Maztecan sub-continent. You are familiar enough with any wilderness area that you can find twice as much food and water as you normally would when you forage there and you have advantage on saving throws against environmental effects.   Additionally, you can call upon the hospitality of your people, and those allied with your tribe, such as the neighboring Tepanec people.   Feature: War with the Gobbos You are at war with the Goblinoids of Mazteca. Kill or capture them for a handsome reward!

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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