+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+8 | Strength | |
+3 | Dexterity | |
+6 | Constitution | |
+1 | Intelligence | |
-1 | Wisdom | |
+1 | Charisma |
+12 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+22 | Athletics | STR | |
+8 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+8 | Intimidation | CHA | |
+3 | Investigation | INT |
-2 | Medicine | WIS | |
+8 | Nature | INT | |
-2 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+2 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
-2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Halberd | +8 | STR | 1d10+5 | slashing or piercing | |
reach 10 ft., heavy, two-handed | |||||
Maul | +8 | STR | 2d6+5 | bludgeoning | |
heavy, two-handed | |||||
Javelin | +8 | STR | 1d6+5 | piercing | |
thrown (30/120) |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon Ancient heroes of the Dalthuan tribe have wielded this weapon through the ages. While attuned to it, it grants the following properties:
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d10 / 1d6 | Slashing |
Weight: 6lb
Weapon Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 2d6 | Bludgeoning | Heavy, Two-Handed |
Weight: 10lb
PHB, page 149
Weapon Common
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Melee | 1d6 | Piercing | 30/120 ft. |
Cost: 5 sp Weight: 2 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
PHB 154, XGE 83
Artisan Tool Varies
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick. Components. Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square.
History. Your expertise aids you in identifying a stone building's date of construction and purpose, along with insight into who might have built it. Investigation. You gain additional insight when inspecting areas within stone structures. Perception. You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages. Demolition. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.Cost: 10 gp Weight: 8lb
The statblocks of your class features
Orc, Half-Orc
You are a member of the Dalthuan tribe - native to the harsh mountains of northwestern Mazteca. You are likely a grey- or green-skinned Orc, but may be a Half-Orc. You are allied with the Tepanec Humans to the south and have a tenuous relationship with the Dwarvish and Goliath clans in the area. You are at all-out-war with the Goblinoids of the subcontinent. Kill or capture any of their members on sight.
Feature: Dalthuan Heritage You have an excellent knowledge not only of your tribe's territory, but also of the terrain and natural resources of the rest of the Maztecan sub-continent. You are familiar enough with any wilderness area that you can find twice as much food and water as you normally would when you forage there and you have advantage on saving throws against environmental effects. Additionally, you can call upon the hospitality of your people, and those allied with your tribe, such as the neighboring Tepanec people. Feature: War with the Gobbos You are at war with the Goblinoids of Mazteca. Kill or capture them for a handsome reward!
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.