Accessory (Rogue subclass)
Hit Points
Hit Dice: d8 per Accessory (Rogue subclass) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
You are either an Undertowner or you are well known amongst them. Accessories take inspiration from the cooperative spirits of the Halflings in Maecodian Confederation. They support their companions and work in close tandem.
Subclass Options
Handy Helper
When you take this subclass at 3rd level, you may use your Cunning Action to use the Aid action as a bonus action.
Lucky Charm
Starting at 3rd level, if an ally within 5 feet of you rolls a 1 on a skill check, saving throw, or attack roll, you may use your reaction to let them reroll. They must use the new roll.
Unity
Beginning at 7th level, you gain a number of Unity Dice equal to your Charisma modifier. Unity dice are each 1d6, and can be donated as part of the Aid action or as a reaction to an ally that is attacking a creature you have successfully struck that round. You may also roll one yourself as part of an attack against a creature struck by an ally since the end of your last turn. In all of these cases, the 1d6 is applied to the d20 roll. You regain all of these die when you finish a short or long rest.
Bolstering Presence
When an ally rolls one of your Unity Die, they gain the result as HP.
Cooperative Strike
When an ally uses one of your Unity Die for an attack roll, you may use your reaction to add your sneak attack damage to their damage.