Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons. | |
Perception | +6 ; Darkvision |
Skills | Athletics +9 , |
STR +3 , DEX -3 , CON +4 , INT -5 , WIS +0 , CHA -5 | |
Items | Full Plate Armor, Glaive |
AC | 17 (13 when broken) |
Saving Throws | Fort 10, Ref 3, Will 4 |
HP | 20 - Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious - Resistances Hardness 9 |
Speed | 20ft |
Melee | Glaive +11 +6 +1 (deadly 1d8, forceful, magical, reach 10 feet), Damage slashing ; Gauntlet +9 +5 +1 (agile, free-hand, magical), Damage Bludgeoning |
Special Abilities | Construct Armor Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13. |
Rituals | Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist, what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons. |
Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like. |