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Aeturna

Vampiric Blade

Weapon finesse, light Rare -- Requires Attunement
 

Vampiric Blade: Melee Weapon, Generic Variant, Rare (requires attunement)   This bladed weapon was wrought and forged in the ever-burning forge fires of Al-Qadim. Its blade is composed of folded Damascus steel - a shimmering spidery web of gleaming edges and non-reflective metal, like deep shadow. The weapon was forged for the elite warriors who strike from the shadows and cut through men like wind through fields of barley. If the blade is exposed to direct sunlight for 1 hour, the blade becomes a dull gray and the weapon loses its magical properties.   While attuned to this item, you have a +2 to saving throws against poison and disease. Attuning to this weapon does not infect the user with Vampirism.   When you hit a living creature with this weapon, the target suffers 1d4 necrotic damage in addition to the weapon’s base damage. The target’s hit point maximum is reduced by an amount equal to the total damage taken. The wielder regains hit points equal to the amount of necrotic damage dealt. When a creature is attacked this way, the blood that coats the blade seeps into the metal like water onto hot stone.   Against undead, upon a hit, the target suffers 1d4 cold damage in addition to the weapon’s base damage and the weapon is charged with an extra 1d4 necrotic or cold damage (depending on the target), which is then released upon the next melee attack. While the blade is charged, the metal appears to be stained a sickly green color. Sheathing or cleaning the weapon discharges it. The sword can only store one charge of this necrotic or cold energy at a time, and the wielder cannot gain any hit points from the blade while it is stored.   Curse: Bloodthirsty: This weapon is cursed and becoming attuned to the item extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. While attuned to the weapon, you have a strong desire to cut living creatures with the blade and drain their life-force. If you go a full day without consuming raw meat, blood, or draining hit points from a living creature, you must make a DC 10 + (the number of days without “feeding”) Constitution saving throw. On a success, you suffer no ill effects. On a failed save, you suffer one level of exhaustion which can only be removed through consuming raw meat, blood, or draining hit points from a living creature.   This weapon variant can be applied to the following weapons:  

  • Dagger
  • Double-Bladed Scimitar
  • Glaive
  • Greatsword
  • Longsword
  • Rapier
  • Scimitar
  • Scythe
  • Shortsword
 

Type Damage Damage Range
Martial Melee 1d6 / 1d4 Slashing

Weight: 2 lbs


Created by

Nix_Deimos.

Statblock Type

Item (2020)

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