+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+1 | Constitution | |
+8 | Intelligence | |
+5 | Wisdom | |
+0 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+8 | Arcana | INT | |
+0 | Athletics | STR | |
+0 | Deception | CHA | |
+8 | History | INT | |
+5 | Insight | WIS | |
+0 | Intimidation | CHA | |
+8 | Investigation | INT | |
+10 | Martial | INT |
+2 | Medicine | WIS | |
+5 | Nature | INT | |
+2 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+5 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff | +0 | STR | 1d6 | Bludgeoning | |
Versatile | |||||
Dagger | +0 | STR | 1d4 | Piercing | |
Finesse, light, range, thrown |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
TCoE
0-level (Cantrip) Enchantment
Player's Handbook, Evolving Cantrips
0-level (Cantrip) Illusion
Player's Handbook
0-level (Cantrip) Necromancy
XGtE
0-level (Cantrip) Necromancy
PHB
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPlayer's Handbook
1-level Illusion
AI
1-level Illusion
Xanathar's Guide to Everything
1-level Evocation
Player's Handbook p276
1-level Illusion
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
PHB
1-level Enchantment
PHB
1-level Evocation
PHB page 254.
2-level Illusion
XGtE
2-level Divination
PHB
2-level Enchantment
PHB
3-level Transmutation
PHB
3-level Transmutation
PHB
3-level Abjuration
PHB
3-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.