SRD
Druid
Medium humanoid (any race), any
Armor Class 11 (16 with barkskin)
Hit Points 27 5d8+5
Speed
30ft
Skills Medicine +4, Nature +3, Perception +4
Senses passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The druid has following druid spells prepared:
At will: Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
1/day: Quarterstaff.[/i Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. hit 3 1d6 bludgeoning damage, 4 1d8 bludgeoning damage if wielded with tow hands, or 6 1d8+2 bludgeoning damage with shillelagh.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.