Medium humanoid (human, shapechanger), neutral good
Armor Class: 10 Humanoid Form, 11 (Natural Armour) in Bear or Hybrid Form.
Hit Points: 135 (18D8+54)
Speed:
30 ft
Skills: Perception +7.
Damage Immunities: Bludgeoning, Piercing, and Slashing from Non-Magical Attacks not made with Silvered Weapons
Senses: Passive Perception 17.
Languages: Kelldorian or Amorian (Common), Cannot speak in Bear Form.
Challenge Rating: 5 (1,800XP)
Shapechanger
The Werebear can use its
Action to
Polymorph into a large bear-humanoid hybrid or into a large bear, or back into its
True form, which is humanoid. Its
Statistics, other than its size and
AC, are the same in each form. Any equipment it is wearing or carrying isn't
Transformed. It
Reverts to its
True form if it dies.
Keen Smell
The werebear has
Advantage on
Wisdom (
Perception)
Checks that rely on
Smell.
In Bear or Hybrid Form
Speed
40ft
Climb
30ft
Actions
Multiattack
In Bear form, the Werebear makes Two Claw Attacks. In Humanoid form, it makes Two Greataxe Attacks. In Hybrid form, it can Attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only)
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit:
15 (2D10+4) Piercing Damage. If the target is a humanoid, it must
Succeed on a
DC 14 Constitution Saving Throw or be
Cursed with Werebear
Lycanthropy.
Claw (Bear or Hybrid Form Only)
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit:
13 (2D8+4) Slashing Damage.
Greataxe (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit
: 10 (1D12+4) Slashing Damage.