Medium humanoid (human, shapechanger), neutral evil
Armor Class: 10 Humanoid Form, 11 (Natural Armour) in Boar or Hybrid Form.
Hit Points: 78 (12D8+24)
Speed:
30 ft
Skills: Perception +2.
Damage Immunities: Bludgeoning, Piercing, and Slashing from Non-Magical Attacks not made with Silvered Weapons.
Senses: Passive Perception 12.
Languages: Kelldorian or Amorian (Common), Cannot speak in Boar Form.
Challenge Rating: 4 (1,100XP)
Shapechanger
The Wereboar can use its
Action to
Polymorph into a large boar-humanoid hybrid or into a boar, or back into its
True form, which is humanoid. Its
Statistics, other than its size and
AC, are the same in each form. Any equipment it is wearing or carrying isn't
Transformed. It
Reverts to its
True form if it dies.
Charge (Boar or Hybrid Form Only)
If the Wereboar moves at least
15 Feet straight toward a target and then
Hits it with its
Tusks on the same
Turn, the target takes an extra
7 (2D6) Piercing Damage. If the target is a creature, it must
Succeed on a
DC 13 Strength Saving Throw or be knocked
Prone.
Relentless (Recharges After a Short or Long Rest)
If the Wereboar takes
14 Damage or less that would reduce it to
0 Hit Points, it is reduced to
1 Hit Point instead.
In Boar Form
Speed
40ft
Actions
Multiattack (Humanoid or Hybrid Form Only)
The Wereboar makes
Two Attacks, only one which can be with its
Tusks.
Maul (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit:
10 (2D6+3) Bludgeoning Damage.
Tusks (Boar or Hybrid Form Only)
Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit:
10 (2D6+3) Piercing Damage. If the target is a humanoid, it must
Succeed on a
DC 12 Constitution Saving Throw or be
Cursed with Wereboar
Lycanthropy.