Medium humanoid (human, shapechanger), chaotic evil
Armor Class: 11 Humanoid Form, 12 (Natural Armour) in Wolf or Hybrid Form.
Hit Points: 58 (9D8+18)
Speed:
30 ft
Skills: Perception +4, and Stealth +3.
Damage Immunities: Bludgeoning, Piercing, and Slashing from Non-Magical Attacks not made with Silvered Weapons.
Senses: Passion Perception 14.
Languages: Kelldorian or Amorian (Common),Cannot speak in Wolf Form.
Challenge Rating: 3 (700XP)
Shapechanger
The Werewolf can use its
Action to
Polymorph into a large wolf-humanoid hybrid or into a wolf, or back into its
True form, which is humanoid. Its
Statistics, other than its size and
AC, are the same in each form. Any equipment it is wearing or carrying isn't
Transformed. It
Reverts to its
True form if it dies.
Keen Hearing And Smell
The Werewolf has
Advantage on
Wisdom (
Perception)
Checks that rely on
Hearing or
Smell.
In Wolf Form
Speed
40ft
Actions
Multiattack (Humanoid or Hybrid Form Only)
The Werewolf makes
Two Attacks:
One with its
Bite and
One with its
Claws or
weapon carried (
Spear).
Bite (Wolf or Hybrid Form Only)
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
6 (1D8+2) Piercing Damage. If the target is a Humanoid, it must
Succeed on a
DC 12 Constitution Saving Throw or be
Cursed with Werewolf
Lycanthropy.
Claws (Hybrid Form Only)
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
7 (2D4+2) Slashing Damage.
Spear (Humanoid Form Only)
Melee or Ranged Weapon Attack: +4 To Hit, Reach 5ft, or Range 20/60ft, One Target. Hit:
5 (1D6+2) Piercing Damage, or
6 (1D8+2) Piercing Damage if used two-handed.