Medium undead, chaotic evil
Armor Class: 12
Hit Points: 58 (13D8)
Speed:
0 ft
, can hover
Saving Throws: Wisdom +2 & Charisma +5.
Damage Resistances: Acid, Fire, Lightning, Thunder, Bludgeoning, Piercing and Slashing from Non-Magical Attacks.
Damage Immunities: Cold, Necrotic and Poison.
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone and Restrained.
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Elosi, Pelosi, Talosi and Kelldorian (Common)
Challenge Rating: 4 (1,100XP)
Detect Life
The Banshee can
Magically Sense the presence of creatures up to
5 Miles away that aren't
Undead or
Constructs. She knows the direction they're in but not their exact locations.
Incorporeal Movement
The Banshee can move through other creatures and objects as if they were
Difficult Terrain. She takes
5 (1D10) Force Damage if she ends her turn inside an object.
Actions
Corrupting Touch
Melee Spell Attack: +4 To Hit, Reach 5ft, One Target. Hit:
12 (3D6+2) Necrotic Damage.
HORRIFYING VISAGE
Each non-undead creature within
60 Feet of the Banshee that can see it must succeed on a
DC 13 Wisdom Saving Throw or be
Frightened for
1 Minute. A
Frightened target can repeat the
Saving Throw at the end of each of its
Turns, with
Disadvantage if the Banshee is within line of sight, ending the
Frightened Condition on itself on a
Success. If a target's
Saving Throw is
Successful or the
Effect ends for it, the target is
Immune to this Banshee's
Horrifying Visage for the next
24 Hours.
Wail (1/Day)
The Banshee Releases a
Mournful Wail, provided that she isn't in
Sunlight. This
Wail has
no Effect on
Constructs and
Undead. All other creatures within
30 Feet of her that can
Hear her must make a
DC 13 Constitution Saving Throw. On a
Failure, a creature drops to
0 Hit Points. On a
Success, a creature takes
10 (3D6) Psychic Damage.