Remove these ads. Join the Worldbuilders Guild

STEEL DEFENDER

Medium construct, neutral
Armor Class: 15
Hit Points: equal the steel defender's Constitution modifier + your I ntell igence modifier + five times your level in this class
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +3, Con +4
Skills: Athletics +4, Perception +4
Damage Immunities: Poison
Condition Immunities: charmed, exhaustion, poisoned
Languages: understands the languages you speak

Might of the Master. The fol lowing numbers increase by 1 when your proficiency bonus increases by 1: the defender's skill and saving throw bonuses (above), the bonuses to hit and damage of its rend attack, and the number of hit poi nts restored by its Repair action (below). Vigilant. The defender can 't be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: l d8 + 2 force damage. Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 2 hit poi nts to itself or to one construct or object within 5 feet of it.

Reactions

De.fleet Attack. The defender i mposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.


Created by

Rpgmaster1.

Statblock Type

Monster

Link/Embed