Medium undead, any
Armor Class: 11
Hit Points: 45 (10D8)
Speed:
0 ft
, fly: 40 ft
, can hover
Damage Resistances: Acid, Fire, Lightning, Thunder, Bludgeoning, Piercing and Slashing from Non-Magical Attacks.
Damage Immunities: Cold, Necrotic and Poison.
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone and Restrained.
Senses: Darkvision 60ft, and Passive Perception 11.
Languages: Understands all languages it knew in life, but cannot speak.
Challenge Rating: 4 (1,100XP)
Ethereal Sight
The Ghost can see
60 Feet into
The Ethereal Plane when it is on
The Material Plane, and vice versa.
Incorporeal Movement
The Ghost can move through other creatures and objects as if they were
Difficult Terrain. It takes
5 (1D10) Force Damage if it ends its
Turn inside an object.
Actions
Withering Touch
Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit:
17 (4D6+3) Necrotic Damage.
Etherealness
The Ghost enters
The Ethereal Plane from
The Material Plane, or vice versa. It is visible on
the Material Plane while it is in
The Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other
Plane.
Horrifying Visage
Each non-undead creature within
60 Feet of the Ghost that can see it must succeed on a
DC 13 Wisdom Saving Throw or be
Frightened for
1 Minute. If the
Save Fails by
5 or more, the target also Ages
1D4 X 10 Years. A
Frightened target can repeat the
Saving Throw at the end of each of its
Turns, ending the
Frightened Condition on itself on a
Success. If a target's
Saving Throw is
Successful or the
Effect ends for it, the target is
Immune to this Ghost's
Horrifying Visage for the next
24 Hours. The
Aging Effect can be reversed with
A Greater Restoration Spell, but only within
24 Hours of it occurring.
Possession (Recharge 6)
One humanoid that the Ghost can see within
5 Feet of it must Succeed on a
DC 13 Charisma Saving Throw or be
Possessed by the Ghost; the Ghost then disappears, and the target is
Incapacitated and loses control of its body. The Ghost now controls the body but doesn't deprive the target of awareness. The Ghost can't be targeted by any
Attack,
Spell, or other
Effect, except ones that
Turn Undead, and it retains its
Alignment,
Intelligence,
Wisdom,
Charisma, and
Immunity to being
Charmed and
Frightened. It otherwise uses the Possessed target's Statistics, but doesn't gain access to the target's Knowledge, Class Features, or Proficiencies.
The Possession lasts until the body drops to
0 Hit Points, the Ghost ends it as a
Bonus Action, or the Ghost is
Turned or
Forced out by an
effect like the
Dispel Evil And Good Spell. When the Possession ends, the Ghost reappears in an
Unoccupied space within
5 Feet of the body. The target is
Immune to this
Ghost's Possession for
24 Hours after
Succeeding on the
Saving Throw or after the Possession ends.