Medium undead, chaotic evil
Armor Class: 12
Hit Points: 16 (3D8+3)
Speed:
40 ft
Skills: Stealth +4 (+6 In Dim light or Darkness).
Damage Vulnerabilities: Radiant.
Damage Resistances: Acid, Cold, Fire, Lightning & Thunder; Bludgeoning, Piercing & Slashing from Non-Magical Attacks.
Damage Immunities: Necrotic & Poison.
Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone & Restrained.
Senses: Darkvision 60ft, and Passive Perception 10.
Challenge Rating: 1/2 (100XP)
Amorphous
The Shadow can move through a space as narrow as
1 Inch wide without squeezing.
Shadow Stealth
While in
Dim Light or
Darkness, the Shadow can take the
Hide Action as a
Bonus Action.
Sunlight Weakness
While in
Sunlight, the Shadow has
Disadvantage on
Attack Rolls,
Ability Checks and
Saving Throws.
Actions
Strength Drain
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Creature. Hit:
9 (2D6+2) Necrotic Damage, and the target's
Strength Score is
reduced by
1D4. The target dies if this
Reduces its
Strength to
0. Otherwise, the Reduction lasts until the target
Finishes a
Short or
Long Rest.
If a Non-Evil humanoid
dies from this attack, a new Shadow rises from the corpse
1D4 Hours later.